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use serde::{Deserialize, Serialize}; #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)] pub struct AnimationId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)] pub struct BitmapId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct BitmapFontId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct BlobId(pub(crate) u16); #[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub enum Id { Animation(AnimationId), Bitmap(BitmapId), BitmapFont(BitmapFontId), Blob(BlobId), Material(MaterialId), Model(ModelId), Scene(SceneId), Text(TextId), } impl Id { pub fn as_animation(&self) -> Option<AnimationId> { match self { Self::Animation(id) => Some(*id), _ => None, } } pub fn as_bitmap(&self) -> Option<BitmapId> { match self { Self::Bitmap(id) => Some(*id), _ => None, } } pub fn as_bitmap_font(&self) -> Option<BitmapFontId> { match self { Self::BitmapFont(id) => Some(*id), _ => None, } } pub fn as_blob(&self) -> Option<BlobId> { match self { Self::Blob(id) => Some(*id), _ => None, } } pub fn as_material(&self) -> Option<MaterialId> { match self { Self::Material(id) => Some(*id), _ => None, } } pub fn as_model(&self) -> Option<ModelId> { match self { Self::Model(id) => Some(*id), _ => None, } } pub fn as_scene(&self) -> Option<SceneId> { match self { Self::Scene(id) => Some(*id), _ => None, } } pub fn as_text(&self) -> Option<TextId> { match self { Self::Text(id) => Some(*id), _ => None, } } } impl From<AnimationId> for Id { fn from(id: AnimationId) -> Self { Self::Animation(id) } } impl From<BitmapId> for Id { fn from(id: BitmapId) -> Self { Self::Bitmap(id) } } impl From<BitmapFontId> for Id { fn from(id: BitmapFontId) -> Self { Self::BitmapFont(id) } } impl From<BlobId> for Id { fn from(id: BlobId) -> Self { Self::Blob(id) } } impl From<MaterialId> for Id { fn from(id: MaterialId) -> Self { Self::Material(id) } } impl From<ModelId> for Id { fn from(id: ModelId) -> Self { Self::Model(id) } } impl From<SceneId> for Id { fn from(id: SceneId) -> Self { Self::Scene(id) } } impl From<TextId> for Id { fn from(id: TextId) -> Self { Self::Text(id) } } #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct MaterialId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct ModelId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct SceneId(pub(crate) u16); #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct TextId(pub(crate) u16);