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use { crate::math::Quat, gltf::animation::Interpolation, serde::{Deserialize, Serialize}, }; #[derive(Debug, Deserialize, PartialEq, Serialize)] pub struct Animation { pub channels: Vec<Channel>, } #[derive(Debug, Deserialize, PartialEq, Serialize)] pub struct Channel { inputs: Vec<f32>, interpolation: Interpolation, rotations: Vec<Quat>, target: String, } impl Channel { pub(crate) fn new<T: AsRef<str>, I: IntoIterator<Item = f32>, R: IntoIterator<Item = Quat>>( target: T, interpolation: Interpolation, inputs: I, rotations: R, ) -> Self { let inputs = inputs.into_iter().collect::<Vec<_>>(); let rotations = rotations.into_iter().collect::<Vec<_>>(); let target = target.as_ref().to_owned(); assert!(!target.is_empty()); assert_ne!(inputs.len(), 0); match interpolation { Interpolation::Linear | Interpolation::Step => { assert_eq!(inputs.len(), rotations.len()); } Interpolation::CubicSpline => { assert_eq!(inputs.len() * 3, rotations.len()); } } Self { inputs, interpolation, rotations, target, } } pub fn target(&self) -> &str { &self.target } }