pub struct Target {
pub is_stage: bool,
pub name: String,
pub variables: HashMap<String, Variable>,
pub blocks: HashMap<BlockID, Block>,
pub costumes: Vec<Costume>,
pub layer_order: usize,
pub x: f64,
pub y: f64,
pub size: f64,
pub visible: bool,
}
Expand description
Represents a Sprite.
Fields§
§is_stage: bool
true if background sprite
name: String
§variables: HashMap<String, Variable>
§blocks: HashMap<BlockID, Block>
§costumes: Vec<Costume>
§layer_order: usize
Lowest number = back, highest number = front
x: f64
This uses sprite coordinates. Left = -240, right = +240
y: f64
Top = +180, bottom = -180
size: f64
§visible: bool
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Target
impl<'de> Deserialize<'de> for Target
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Target
impl RefUnwindSafe for Target
impl Send for Target
impl Sync for Target
impl Unpin for Target
impl UnwindSafe for Target
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more