pub struct EvalScenario {
pub id: String,
pub initial_query: String,
pub predefined_turns: Vec<String>,
pub simulated_user_persona: Option<String>,
pub termination_signal: Option<String>,
pub max_turns: usize,
pub expected_outcome: Option<String>,
pub tasks: AssertionTasks,
pub metadata: Option<HashMap<String, Value>>,
}Expand description
A single test case in an offline agent evaluation run.
Scenarios drive EvalScenarios (the orchestrator). At minimum, supply an
initial_query. Everything else is optional.
§Task attachment
Use tasks to attach scenario-level evaluation tasks (any of the four task
types: AssertionTask, LLMJudgeTask, AgentAssertionTask,
TraceAssertionTask). These are evaluated against the agent’s final
response for this specific scenario. Sub-agent evaluation happens
holistically across all scenarios via the profiles already registered on
ScouterQueue.
§Multi-turn scenarios
Populate predefined_turns with follow-up queries (executed in order after
initial_query). Leave empty for single-turn evaluation.
§ReAct / simulated-user scenarios
simulated_user_persona and termination_signal are placeholder fields
for future ReAct support. Setting them has no effect in the current
implementation.
Fields§
§id: String§initial_query: String§predefined_turns: Vec<String>§simulated_user_persona: Option<String>§termination_signal: Option<String>§max_turns: usize§expected_outcome: Option<String>§tasks: AssertionTasks§metadata: Option<HashMap<String, Value>>Implementations§
Source§impl EvalScenario
impl EvalScenario
pub fn new( initial_query: String, tasks: Option<&Bound<'_, PyList>>, id: Option<String>, expected_outcome: Option<String>, predefined_turns: Option<Vec<String>>, simulated_user_persona: Option<String>, termination_signal: Option<String>, max_turns: usize, metadata: Option<&Bound<'_, PyDict>>, ) -> Result<Self, TypeError>
pub fn __str__(&self) -> String
pub fn model_dump_json(&self) -> String
pub fn model_dump(&self, py: Python<'_>) -> Result<Py<PyDict>, TypeError>
pub fn assertion_tasks(&self) -> Vec<AssertionTask>
pub fn llm_judge_tasks(&self) -> Vec<LLMJudgeTask>
pub fn trace_assertion_tasks(&self) -> Vec<TraceAssertionTask>
pub fn agent_assertion_tasks(&self) -> Vec<AgentAssertionTask>
pub fn has_tasks(&self) -> bool
Sourcepub fn is_multi_turn(&self) -> bool
pub fn is_multi_turn(&self) -> bool
Returns true when predefined_turns is non-empty (scripted multi-turn scenario).
Sourcepub fn is_reactive(&self) -> bool
pub fn is_reactive(&self) -> bool
Returns true when a simulated_user_persona is set (ReAct/reactive scenario).
Note: ReAct execution is deferred — this field is a placeholder until potato_head supports simulated user LLMs.
Trait Implementations§
Source§impl Clone for EvalScenario
impl Clone for EvalScenario
Source§fn clone(&self) -> EvalScenario
fn clone(&self) -> EvalScenario
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for EvalScenario
impl Debug for EvalScenario
Source§impl<'de> Deserialize<'de> for EvalScenario
impl<'de> Deserialize<'de> for EvalScenario
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl<'py> IntoPyObject<'py> for EvalScenario
impl<'py> IntoPyObject<'py> for EvalScenario
Source§type Target = EvalScenario
type Target = EvalScenario
Source§type Output = Bound<'py, <EvalScenario as IntoPyObject<'py>>::Target>
type Output = Bound<'py, <EvalScenario as IntoPyObject<'py>>::Target>
Source§fn into_pyobject(
self,
py: Python<'py>,
) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
fn into_pyobject( self, py: Python<'py>, ) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
Source§impl PartialEq for EvalScenario
impl PartialEq for EvalScenario
Source§impl PyClass for EvalScenario
impl PyClass for EvalScenario
Source§impl PyClassImpl for EvalScenario
impl PyClassImpl for EvalScenario
Source§const IS_BASETYPE: bool = false
const IS_BASETYPE: bool = false
Source§const IS_SUBCLASS: bool = false
const IS_SUBCLASS: bool = false
Source§const IS_MAPPING: bool = false
const IS_MAPPING: bool = false
Source§const IS_SEQUENCE: bool = false
const IS_SEQUENCE: bool = false
Source§const IS_IMMUTABLE_TYPE: bool = false
const IS_IMMUTABLE_TYPE: bool = false
Source§const RAW_DOC: &'static CStr = /// A single test case in an offline agent evaluation run.
///
/// Scenarios drive `EvalScenarios` (the orchestrator). At minimum, supply an
/// `initial_query`. Everything else is optional.
///
/// ## Task attachment
/// Use `tasks` to attach scenario-level evaluation tasks (any of the four task
/// types: `AssertionTask`, `LLMJudgeTask`, `AgentAssertionTask`,
/// `TraceAssertionTask`). These are evaluated against the agent's **final
/// response** for this specific scenario. Sub-agent evaluation happens
/// holistically across all scenarios via the profiles already registered on
/// `ScouterQueue`.
///
/// ## Multi-turn scenarios
/// Populate `predefined_turns` with follow-up queries (executed in order after
/// `initial_query`). Leave empty for single-turn evaluation.
///
/// ## ReAct / simulated-user scenarios
/// `simulated_user_persona` and `termination_signal` are placeholder fields
/// for future ReAct support. Setting them has no effect in the current
/// implementation.
const RAW_DOC: &'static CStr = /// A single test case in an offline agent evaluation run. /// /// Scenarios drive `EvalScenarios` (the orchestrator). At minimum, supply an /// `initial_query`. Everything else is optional. /// /// ## Task attachment /// Use `tasks` to attach scenario-level evaluation tasks (any of the four task /// types: `AssertionTask`, `LLMJudgeTask`, `AgentAssertionTask`, /// `TraceAssertionTask`). These are evaluated against the agent's **final /// response** for this specific scenario. Sub-agent evaluation happens /// holistically across all scenarios via the profiles already registered on /// `ScouterQueue`. /// /// ## Multi-turn scenarios /// Populate `predefined_turns` with follow-up queries (executed in order after /// `initial_query`). Leave empty for single-turn evaluation. /// /// ## ReAct / simulated-user scenarios /// `simulated_user_persona` and `termination_signal` are placeholder fields /// for future ReAct support. Setting them has no effect in the current /// implementation.
Source§const DOC: &'static CStr
const DOC: &'static CStr
text_signature if a constructor is defined. Read moreSource§type ThreadChecker = SendablePyClass<EvalScenario>
type ThreadChecker = SendablePyClass<EvalScenario>
Source§type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
Source§type BaseNativeType = PyAny
type BaseNativeType = PyAny
PyAny by default, and when you declare
#[pyclass(extends=PyDict)], it’s PyDict.fn items_iter() -> PyClassItemsIter
fn lazy_type_object() -> &'static LazyTypeObject<Self>
fn dict_offset() -> Option<isize>
fn weaklist_offset() -> Option<isize>
Source§impl PyClassNewTextSignature for EvalScenario
impl PyClassNewTextSignature for EvalScenario
const TEXT_SIGNATURE: &'static str = "(initial_query, tasks=None, id=None, expected_outcome=None, predefined_turns=None, simulated_user_persona=None, termination_signal=None, max_turns=10, metadata=None)"
Source§impl PyMethods<EvalScenario> for PyClassImplCollector<EvalScenario>
impl PyMethods<EvalScenario> for PyClassImplCollector<EvalScenario>
fn py_methods(self) -> &'static PyClassItems
Source§impl PyTypeInfo for EvalScenario
impl PyTypeInfo for EvalScenario
Source§fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
Source§fn type_object(py: Python<'_>) -> Bound<'_, PyType>
fn type_object(py: Python<'_>) -> Bound<'_, PyType>
Source§impl Serialize for EvalScenario
impl Serialize for EvalScenario
impl DerefToPyAny for EvalScenario
impl ExtractPyClassWithClone for EvalScenario
impl StructuralPartialEq for EvalScenario
Auto Trait Implementations§
impl Freeze for EvalScenario
impl RefUnwindSafe for EvalScenario
impl Send for EvalScenario
impl Sync for EvalScenario
impl Unpin for EvalScenario
impl UnsafeUnpin for EvalScenario
impl UnwindSafe for EvalScenario
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