Struct AssetIndexes

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pub struct AssetIndexes {
    pub map_to_resources: bool,
    pub objects: BTreeMap<String, AssetItem>,
}
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资源索引信息

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§map_to_resources: bool

是否需要在启动游戏前将资源文件映射(复制)到 游戏目录/resources 文件夹内

该参数会出现在 pre-1.6 的资源文件内,且都是 true

§objects: BTreeMap<String, AssetItem>

所有的资源文件哈希对照表,键为原文件路径

Trait Implementations§

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impl Debug for AssetIndexes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetIndexes

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fn default() -> AssetIndexes

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for AssetIndexes

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AssetIndexes

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fn eq(&self, other: &AssetIndexes) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for AssetIndexes

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impl StructuralPartialEq for AssetIndexes

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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