Enum AuthMethod

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pub enum AuthMethod {
    Offline {
        player_name: String,
        uuid: String,
    },
    Mojang {
        access_token: Password,
        uuid: String,
        player_name: String,
        head_skin: Vec<u8>,
        hat_skin: Vec<u8>,
    },
    Microsoft {
        access_token: Password,
        refresh_token: Password,
        uuid: String,
        xuid: String,
        player_name: String,
        head_skin: Vec<u8>,
        hat_skin: Vec<u8>,
    },
    AuthlibInjector {
        api_location: String,
        server_name: String,
        server_homepage: String,
        server_meta: String,
        access_token: Password,
        uuid: String,
        player_name: String,
        head_skin: Vec<u8>,
        hat_skin: Vec<u8>,
    },
}
Expand description

账户类型枚举,需要提供一个账户种类方可启动游戏

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Offline

离线账户登录

Fields

§player_name: String

离线玩家的名称

§uuid: String

离线玩家的统一标识,如果玩家是从其它启动器迁移到使用本启动模块的启动器的,需要提供这个以确保存档物品信息能够正确读取

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Mojang

Mojang (Yggdrasil) 账户登录

Fields

§access_token: Password

登录令牌,将会作为启动参数的一部分传入游戏实例

§uuid: String

正版玩家的统一标识

§player_name: String

正版玩家的名称

§head_skin: Vec<u8>

正版玩家的头部皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

§hat_skin: Vec<u8>

正版玩家的头发皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

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Microsoft

微软账户

Fields

§access_token: Password

登录令牌,将会作为启动参数的一部分传入游戏实例

§refresh_token: Password

刷新令牌,校验/更新登录令牌时实现携带这个作为参数

§uuid: String

正版玩家的统一标识

§xuid: String

正版玩家的 XBox 用户 ID,用途不明,但是在新版本的 Minecraft 有发现需要使用这个 XUID 的地方

§player_name: String

正版玩家的名称

§head_skin: Vec<u8>

正版玩家的头部皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

§hat_skin: Vec<u8>

正版玩家的头发皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

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AuthlibInjector

外置登录(Authlib-Injector)

Fields

§api_location: String

第三方登录 API 提供方的 API 链接,登录的请求将通过这个 API 发送

§server_name: String

第三方登录 API 提供方的服务器名称,用于 GUI 显示

§server_homepage: String

第三方登录 API 提供方的网页主页,用于 GUI 显示跳转

§server_meta: String

第三方登录 API 提供方的元数据,需要在启动时携带这个作为参数

§access_token: Password

第三方登录令牌,将会作为启动参数的一部分传入游戏实例

§uuid: String

第三方正版玩家的统一标识

§player_name: String

第三方正版玩家的名称

§head_skin: Vec<u8>

第三方正版玩家的头部皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

§hat_skin: Vec<u8>

第三方正版玩家的头发皮肤位图信息,格式为 RGBA,大小为 8x8,用于展示头像

Trait Implementations§

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impl Clone for AuthMethod

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fn clone(&self) -> AuthMethod

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AuthMethod

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AuthMethod

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AuthMethod

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fn eq(&self, other: &AuthMethod) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for AuthMethod

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for AuthMethod

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impl StructuralPartialEq for AuthMethod

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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