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PointCloud3D

Struct PointCloud3D 

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pub struct PointCloud3D {
    pub points: Vec<[f32; 3]>,
    pub normals: Option<Vec<[f32; 3]>>,
    pub colors: Option<Vec<[u8; 3]>>,
    pub intensities: Option<Vec<f32>>,
}
Expand description

A 3-D point cloud.

Points are stored as [f32; 3] (x, y, z). Optional per-point attributes (normals, colours, intensities) are stored as parallel Vecs.

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§points: Vec<[f32; 3]>

[x, y, z] positions.

§normals: Option<Vec<[f32; 3]>>

Unit surface normals — populated by Self::estimate_normals.

§colors: Option<Vec<[u8; 3]>>

Per-point RGB colour in [0, 255].

§intensities: Option<Vec<f32>>

Per-point scalar intensity.

Implementations§

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impl PointCloud3D

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pub fn new(points: Vec<[f32; 3]>) -> Self

Create a new cloud from a Vec of [x, y, z] points.

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pub fn from_depth_map(depth: &[Vec<f32>], intrinsics: &CameraIntrinsics) -> Self

Unproject a depth map into a point cloud using pinhole intrinsics.

Pixels with depth ≤ 0 are skipped. The resulting cloud is in the camera frame.

§Arguments
  • depth[row][col] depth map in metres.
  • intrinsics – Camera intrinsics for unprojection.
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pub fn len(&self) -> usize

Number of points in the cloud.

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pub fn is_empty(&self) -> bool

Returns true when the cloud contains no points.

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pub fn centroid(&self) -> [f32; 3]

Centroid (mean position) of the cloud.

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pub fn bounding_box(&self) -> ([f32; 3], [f32; 3])

Axis-aligned bounding box: (min_xyz, max_xyz).

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pub fn remove_statistical_outliers(&mut self, k: usize, std_ratio: f64)

Remove statistical outliers (SOR filter).

Each point’s mean distance to its k nearest neighbours is computed. Points whose mean distance exceeds mean + std_ratio * std_dev of the global distribution are removed.

self is mutated in place. All optional attribute arrays (normals, colors, intensities) are filtered to match.

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pub fn voxel_downsample(&self, voxel_size: f32) -> Self

Downsample the cloud by replacing all points inside each voxel cell with their centroid.

Returns a new cloud. Optional attributes are NOT preserved (they would require averaging, which depends on the attribute semantics).

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pub fn estimate_normals(&mut self, k: usize)

Estimate per-point surface normals by PCA on the k-nearest neighbour neighbourhood.

The smallest eigenvector of the 3×3 covariance matrix of the neighbourhood is taken as the normal. Orientation is made consistent by flipping to point “upward” (positive Z component).

self.normals is populated (or replaced) in place.

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pub fn icp_align( source: &PointCloud3D, target: &PointCloud3D, max_iterations: usize, tolerance: f64, ) -> (PointCloud3D, [[f64; 4]; 4])

Align source to target using point-to-point ICP.

Returns the aligned source cloud and the 4×4 cumulative transform.

The algorithm:

  1. For each source point find the nearest target point.
  2. Compute the optimal rigid transform via SVD of the cross-covariance.
  3. Apply the transform and update the cumulative matrix.
  4. Stop when the mean correspondence distance change is < tolerance or max_iterations is reached.
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pub fn k_nearest_neighbors(&self, query: [f32; 3], k: usize) -> Vec<usize>

Return the indices of the k nearest points (excluding self).

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pub fn to_ply_string(&self) -> String

Serialise the cloud to an ASCII PLY string.

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pub fn from_ply_str(s: &str) -> Result<Self, String>

Parse an ASCII PLY string into a PointCloud3D.

Supports property float x/y/z, property float nx/ny/nz, and property uchar red/green/blue.

Trait Implementations§

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impl Clone for PointCloud3D

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fn clone(&self) -> PointCloud3D

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PointCloud3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Initializes a with the given initializer. Read more
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