pub fn continuous_sphere_triangle3d_collision(
sphere: &Sphere,
velocity: &[f64; 3],
triangle: &Triangle3D,
time_step: f64,
) -> Option<f64>Expand description
Tests if a moving sphere collides with a static triangle within a time step
§Arguments
sphere- The spherevelocity- The velocity of the sphere [vx, vy, vz]triangle- The static triangletime_step- The time step to check for collision
§Returns
Some(time) if the sphere will collide with the triangle within the time step, None otherwise