pub fn continuous_point_triangle3d_collision(
point: &[f64; 3],
velocity: &[f64; 3],
triangle: &Triangle3D,
time_step: f64,
) -> Option<f64>Expand description
Tests if a moving point will collide with a static triangle within a time step
§Arguments
point- The initial position of the point [x, y, z]velocity- The velocity of the point [vx, vy, vz]triangle- The static triangletime_step- The time step to check for collision
§Returns
Some(time) if the point will collide with the triangle within the time step, None otherwise