pub struct WebGLConfig {
pub enable: bool,
pub version: u8,
pub shader_optimization: bool,
pub texture_formats: Vec<TextureFormat>,
}
Expand description
WebGL configuration
Fields§
§enable: bool
Enable WebGL acceleration
version: u8
WebGL version (1 or 2)
shader_optimization: bool
Shader optimization
texture_formats: Vec<TextureFormat>
Texture formats
Trait Implementations§
Source§impl Clone for WebGLConfig
impl Clone for WebGLConfig
Source§fn clone(&self) -> WebGLConfig
fn clone(&self) -> WebGLConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for WebGLConfig
impl RefUnwindSafe for WebGLConfig
impl Send for WebGLConfig
impl Sync for WebGLConfig
impl Unpin for WebGLConfig
impl UnwindSafe for WebGLConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more