pub struct AnimationData {
pub frames: Vec<ImageData>,
pub delays: Vec<u32>,
pub loop_count: u32,
}Expand description
Animation/sequence data
Fields§
§frames: Vec<ImageData>Frames as Vec of ImageData
delays: Vec<u32>Frame delays in milliseconds
loop_count: u32Loop count (0 = infinite)
Trait Implementations§
Source§impl Clone for AnimationData
impl Clone for AnimationData
Source§fn clone(&self) -> AnimationData
fn clone(&self) -> AnimationData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationData
impl RefUnwindSafe for AnimationData
impl Send for AnimationData
impl Sync for AnimationData
impl Unpin for AnimationData
impl UnsafeUnpin for AnimationData
impl UnwindSafe for AnimationData
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Mutably borrows from an owned value. Read more
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