pub struct Mesh {
pub vertices: Vec<[f64; 3]>,
pub faces: Vec<Vec<usize>>,
}Expand description
A polygon mesh represented by vertices and face connectivity.
Fields§
§vertices: Vec<[f64; 3]>Vertex positions in 3D.
faces: Vec<Vec<usize>>Face connectivity: each face is a list of vertex indices.
Implementations§
Source§impl Mesh
impl Mesh
Sourcepub fn new(
vertices: Vec<[f64; 3]>,
faces: Vec<Vec<usize>>,
) -> InterpolateResult<Self>
pub fn new( vertices: Vec<[f64; 3]>, faces: Vec<Vec<usize>>, ) -> InterpolateResult<Self>
Create a new mesh from vertices and faces.
§Errors
Returns an error if any face references an out-of-bounds vertex index.
Sourcepub fn num_vertices(&self) -> usize
pub fn num_vertices(&self) -> usize
Return the number of vertices.
Sourcepub fn is_triangle_mesh(&self) -> bool
pub fn is_triangle_mesh(&self) -> bool
Check if all faces are triangles.
Sourcepub fn is_quad_mesh(&self) -> bool
pub fn is_quad_mesh(&self) -> bool
Check if all faces are quads.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
impl UnwindSafe for Mesh
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The inclusion map: converts
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