pub struct AnimationSettings {
pub fps: f64,
pub loop_animation: bool,
pub interpolate_frames: bool,
pub trail_length: usize,
}Expand description
Animation settings
Fields§
§fps: f64Frames per second
loop_animation: boolLoop animation
interpolate_frames: boolFrame interpolation
trail_length: usizeFade trail length
Trait Implementations§
Source§impl Clone for AnimationSettings
impl Clone for AnimationSettings
Source§fn clone(&self) -> AnimationSettings
fn clone(&self) -> AnimationSettings
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationSettings
impl Debug for AnimationSettings
Auto Trait Implementations§
impl Freeze for AnimationSettings
impl RefUnwindSafe for AnimationSettings
impl Send for AnimationSettings
impl Sync for AnimationSettings
impl Unpin for AnimationSettings
impl UnwindSafe for AnimationSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more