pub struct CrossDeviceBuffer<T> { /* private fields */ }Expand description
Cross-device buffer that manages memory across different devices
Implementations§
Source§impl<T> CrossDeviceBuffer<T>
impl<T> CrossDeviceBuffer<T>
Sourcepub const fn device_type(&self) -> &DeviceType
pub const fn device_type(&self) -> &DeviceType
Get the device type this buffer is allocated on
Sourcepub fn size_bytes(&self) -> usize
pub fn size_bytes(&self) -> usize
Get the size in bytes
Sourcepub fn raw_address(&self) -> usize
pub fn raw_address(&self) -> usize
Get the raw address (device-specific)
Sourcepub fn to_device(
&self,
devicetype: &DeviceType,
) -> CoreResult<CrossDeviceBuffer<T>>where
T: Copy + 'static,
pub fn to_device(
&self,
devicetype: &DeviceType,
) -> CoreResult<CrossDeviceBuffer<T>>where
T: Copy + 'static,
Transfer this buffer to another device
Sourcepub fn copy_from_host(&self, data: &[T]) -> CoreResult<()>where
T: Copy,
pub fn copy_from_host(&self, data: &[T]) -> CoreResult<()>where
T: Copy,
Copy data from host to this buffer
Sourcepub fn copy_to_host(&self) -> CoreResult<Vec<T>>
pub fn copy_to_host(&self) -> CoreResult<Vec<T>>
Copy data from this buffer to host
Trait Implementations§
Source§impl<T> Clone for CrossDeviceBuffer<T>
impl<T> Clone for CrossDeviceBuffer<T>
Auto Trait Implementations§
impl<T> Freeze for CrossDeviceBuffer<T>
impl<T> RefUnwindSafe for CrossDeviceBuffer<T>where
T: RefUnwindSafe,
impl<T> Send for CrossDeviceBuffer<T>where
T: Send,
impl<T> Sync for CrossDeviceBuffer<T>where
T: Sync,
impl<T> Unpin for CrossDeviceBuffer<T>where
T: Unpin,
impl<T> UnsafeUnpin for CrossDeviceBuffer<T>
impl<T> UnwindSafe for CrossDeviceBuffer<T>where
T: UnwindSafe,
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