pub struct InteractiveState {
pub camera: CameraState,
pub selected_points: Vec<usize>,
pub highlighted_points: Vec<usize>,
pub active_cluster: Option<i32>,
pub input_state: InputState,
pub view_bounds: (f64, f64, f64, f64, f64, f64),
pub current_time: f64,
pub animation_playing: bool,
pub view_mode: ViewMode,
}Expand description
Interactive state management for 3D visualization
Fields§
§camera: CameraStateCurrent camera state
selected_points: Vec<usize>Selected points
highlighted_points: Vec<usize>Highlighted points (on hover)
active_cluster: Option<i32>Active cluster (for manipulation)
input_state: InputStateMouse/touch input state
view_bounds: (f64, f64, f64, f64, f64, f64)View bounds for each dimension
current_time: f64Current time (for temporal views)
animation_playing: boolAnimation playback state
view_mode: ViewModeCurrent view mode
Trait Implementations§
Source§impl Clone for InteractiveState
impl Clone for InteractiveState
Source§fn clone(&self) -> InteractiveState
fn clone(&self) -> InteractiveState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for InteractiveState
impl RefUnwindSafe for InteractiveState
impl Send for InteractiveState
impl Sync for InteractiveState
impl Unpin for InteractiveState
impl UnwindSafe for InteractiveState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.