pub struct InteractiveClusteringApp {
pub scatter_plot_2d: Option<ScatterPlot2D>,
pub config: VisualizationConfig,
pub show_centroids: bool,
pub show_boundaries: bool,
pub show_legend: bool,
pub zoom: f32,
pub pan_offset: (f32, f32),
pub selected_cluster: Option<i32>,
}Expand description
Interactive clustering visualization using egui
Fields§
§scatter_plot_2d: Option<ScatterPlot2D>Current scatter plot data
config: VisualizationConfigVisualization configuration
show_centroids: boolShow/hide elements
show_boundaries: bool§show_legend: bool§zoom: f32Zoom and pan state
pan_offset: (f32, f32)§selected_cluster: Option<i32>Selected cluster (for highlighting)
Implementations§
Source§impl InteractiveClusteringApp
impl InteractiveClusteringApp
Sourcepub fn new(_scatterplot: ScatterPlot2D) -> Self
pub fn new(_scatterplot: ScatterPlot2D) -> Self
Create new interactive app with data
Sourcepub fn set_data(&mut self, scatterplot: ScatterPlot2D)
pub fn set_data(&mut self, scatterplot: ScatterPlot2D)
Update the scatter plot data
Trait Implementations§
Source§impl App for InteractiveClusteringApp
Available on crate feature egui only.
impl App for InteractiveClusteringApp
Available on crate feature
egui only.Source§fn update(&mut self, ctx: &Context, frame: &mut Frame)
fn update(&mut self, ctx: &Context, frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
Source§fn save(&mut self, _storage: &mut dyn Storage)
fn save(&mut self, _storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
Source§fn on_exit(&mut self, _gl: Option<&Context>)
fn on_exit(&mut self, _gl: Option<&Context>)
Called once on shutdown, after
Self::save. Read moreSource§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to
Self::saveSource§fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
Background color values for the app, e.g. what is sent to
gl.clearColor. Read moreSource§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
Source§fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
A hook for manipulating or filtering raw input before it is processed by
Self::update. Read moreAuto Trait Implementations§
impl Freeze for InteractiveClusteringApp
impl RefUnwindSafe for InteractiveClusteringApp
impl Send for InteractiveClusteringApp
impl Sync for InteractiveClusteringApp
impl Unpin for InteractiveClusteringApp
impl UnwindSafe for InteractiveClusteringApp
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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