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InteractiveClusteringApp

Struct InteractiveClusteringApp 

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pub struct InteractiveClusteringApp {
    pub scatter_plot_2d: Option<ScatterPlot2D>,
    pub config: VisualizationConfig,
    pub show_centroids: bool,
    pub show_boundaries: bool,
    pub show_legend: bool,
    pub zoom: f32,
    pub pan_offset: (f32, f32),
    pub selected_cluster: Option<i32>,
}
Expand description

Interactive clustering visualization using egui

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§scatter_plot_2d: Option<ScatterPlot2D>

Current scatter plot data

§config: VisualizationConfig

Visualization configuration

§show_centroids: bool

Show/hide elements

§show_boundaries: bool§show_legend: bool§zoom: f32

Zoom and pan state

§pan_offset: (f32, f32)§selected_cluster: Option<i32>

Selected cluster (for highlighting)

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impl InteractiveClusteringApp

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pub fn new(_scatterplot: ScatterPlot2D) -> Self

Create new interactive app with data

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pub fn set_data(&mut self, scatterplot: ScatterPlot2D)

Update the scatter plot data

Trait Implementations§

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impl App for InteractiveClusteringApp

Available on crate feature egui only.
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fn update(&mut self, ctx: &Context, frame: &mut Frame)

Called each time the UI needs repainting, which may be many times per second. Read more
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fn save(&mut self, _storage: &mut dyn Storage)

Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
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fn on_exit(&mut self, _gl: Option<&Context>)

Called once on shutdown, after Self::save. Read more
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fn auto_save_interval(&self) -> Duration

Time between automatic calls to Self::save
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fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]

Background color values for the app, e.g. what is sent to gl.clearColor. Read more
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fn persist_egui_memory(&self) -> bool

Controls whether or not the egui memory (window positions etc) will be persisted (only if the “persistence” feature is enabled).
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fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)

A hook for manipulating or filtering raw input before it is processed by Self::update. Read more
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impl Default for InteractiveClusteringApp

Available on crate feature egui only.
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fn default() -> Self

Returns the “default value” for a type. Read more

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