SceneController

Struct SceneController 

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pub struct SceneController { /* private fields */ }
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SceneController is the Resource used to control the game scenes.

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impl SceneController

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pub fn switch<T: Scene + Default + 'static>(&mut self)

Replace the current scene with the name `` with the scene created from type T. (Useful for level switching). Note that the scene’s stop will happen at the end of the frame.

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impl Default for SceneController

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fn default() -> SceneController

Returns the “default value” for a type. Read more

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impl<T> Any for T
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impl<S> FromSample<S> for S

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