pub struct SceneController { /* private fields */ }Expand description
SceneController is the Resource used to control the game scenes.
Implementations§
Trait Implementations§
Source§impl Default for SceneController
impl Default for SceneController
Source§fn default() -> SceneController
fn default() -> SceneController
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SceneController
impl !RefUnwindSafe for SceneController
impl !Send for SceneController
impl !Sync for SceneController
impl Unpin for SceneController
impl !UnwindSafe for SceneController
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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