pub enum Material {
Color(Color),
Texture(String),
Tileset(Tileset),
}Expand description
Component used by the 2D Renderer to know which material to use when rendering a renderable object.
Variants§
Color(Color)
Fill with a color
Texture(String)
Use a texture. Note that this means the target object will need to have uv maps.
Tileset(Tileset)
Tileset Texture. This will be added by the engine on entities with a sprite component.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations§
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T: Any,
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