TextureAtlas

Struct TextureAtlas 

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pub struct TextureAtlas {
    pub width: u32,
    pub height: u32,
    pub pixels: Vec<u8>,
    pub regions: HashMap<String, AtlasRegion>,
}
Expand description

A built texture atlas.

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§width: u32

Width of the atlas in pixels.

§height: u32

Height of the atlas in pixels.

§pixels: Vec<u8>

RGBA pixel data.

§regions: HashMap<String, AtlasRegion>

Mapping from texture path to atlas region.

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impl TextureAtlas

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pub fn get_region(&self, texture_path: &str) -> Option<&AtlasRegion>

Get the region for a texture.

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pub fn contains(&self, texture_path: &str) -> bool

Check if the atlas contains a texture.

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pub fn empty() -> Self

Create an empty atlas.

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pub fn to_png(&self) -> Result<Vec<u8>>

Export the atlas as PNG bytes.

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impl Debug for TextureAtlas

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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