Mesh

Struct Mesh 

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
}
Expand description

A triangle mesh.

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§vertices: Vec<Vertex>

Vertex data.

§indices: Vec<u32>

Triangle indices (3 per triangle).

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impl Mesh

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pub fn new() -> Self

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pub fn add_vertex(&mut self, vertex: Vertex) -> u32

Add a vertex and return its index.

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pub fn add_triangle(&mut self, i0: u32, i1: u32, i2: u32)

Add a triangle by vertex indices.

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pub fn add_quad(&mut self, i0: u32, i1: u32, i2: u32, i3: u32)

Add a quad (two triangles) by vertex indices. Vertices are provided in order around the quad. Triangles are wound CCW for front-facing.

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pub fn add_quad_ao(&mut self, i0: u32, i1: u32, i2: u32, i3: u32, ao: [u8; 4])

Add a quad with AO-aware triangulation to fix anisotropy. Uses the diagonal that minimizes interpolation artifacts.

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pub fn triangle_count(&self) -> usize

Get the number of triangles.

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pub fn vertex_count(&self) -> usize

Get the number of vertices.

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pub fn is_empty(&self) -> bool

Check if the mesh is empty.

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pub fn merge(&mut self, other: &Mesh)

Merge another mesh into this one.

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pub fn translate(&mut self, offset: [f32; 3])

Translate all vertices by an offset.

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pub fn positions_flat(&self) -> Vec<f32>

Get positions as a flat array (for glTF export).

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pub fn normals_flat(&self) -> Vec<f32>

Get normals as a flat array (for glTF export).

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pub fn uvs_flat(&self) -> Vec<f32>

Get UVs as a flat array (for glTF export).

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pub fn colors_flat(&self) -> Vec<f32>

Get colors as a flat array (for glTF export).

Trait Implementations§

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impl Clone for Mesh

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fn clone(&self) -> Mesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Mesh

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fn default() -> Mesh

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.