pub struct GamePropertyIriOrLabel;Trait Implementations§
source§impl PartialEq<&str> for GamePropertyIriOrLabel
impl PartialEq<&str> for GamePropertyIriOrLabel
source§impl PartialEq<GamePropertyIriOrLabel> for &str
impl PartialEq<GamePropertyIriOrLabel> for &str
source§fn eq(&self, other: &GamePropertyIriOrLabel) -> bool
fn eq(&self, other: &GamePropertyIriOrLabel) -> bool
This method tests for
self and other values to be equal, and is used
by ==.Auto Trait Implementations§
impl Freeze for GamePropertyIriOrLabel
impl RefUnwindSafe for GamePropertyIriOrLabel
impl Send for GamePropertyIriOrLabel
impl Sync for GamePropertyIriOrLabel
impl Unpin for GamePropertyIriOrLabel
impl UnwindSafe for GamePropertyIriOrLabel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more