pub struct GameLocationPropertyIriOrLabel;Trait Implementations§
source§impl PartialEq<&str> for GameLocationPropertyIriOrLabel
impl PartialEq<&str> for GameLocationPropertyIriOrLabel
source§impl PartialEq<GameLocationPropertyIriOrLabel> for &str
impl PartialEq<GameLocationPropertyIriOrLabel> for &str
source§fn eq(&self, other: &GameLocationPropertyIriOrLabel) -> bool
fn eq(&self, other: &GameLocationPropertyIriOrLabel) -> bool
This method tests for
self and other values to be equal, and is used
by ==.Auto Trait Implementations§
impl Freeze for GameLocationPropertyIriOrLabel
impl RefUnwindSafe for GameLocationPropertyIriOrLabel
impl Send for GameLocationPropertyIriOrLabel
impl Sync for GameLocationPropertyIriOrLabel
impl Unpin for GameLocationPropertyIriOrLabel
impl UnwindSafe for GameLocationPropertyIriOrLabel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more