pub struct GameAvailabilityTypePropertyIri;Trait Implementations§
source§impl PartialEq<&str> for GameAvailabilityTypePropertyIri
impl PartialEq<&str> for GameAvailabilityTypePropertyIri
source§impl PartialEq<GameAvailabilityTypePropertyIri> for &str
impl PartialEq<GameAvailabilityTypePropertyIri> for &str
source§fn eq(&self, other: &GameAvailabilityTypePropertyIri) -> bool
fn eq(&self, other: &GameAvailabilityTypePropertyIri) -> bool
This method tests for
self and other values to be equal, and is used
by ==.Auto Trait Implementations§
impl Freeze for GameAvailabilityTypePropertyIri
impl RefUnwindSafe for GameAvailabilityTypePropertyIri
impl Send for GameAvailabilityTypePropertyIri
impl Sync for GameAvailabilityTypePropertyIri
impl Unpin for GameAvailabilityTypePropertyIri
impl UnwindSafe for GameAvailabilityTypePropertyIri
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more