pub struct Chunk {
pub origin: Vec2<i32>,
pub size: i32,
pub bbox: BBox2D,
pub polys_map: FxHashMap<GeoId, Poly2D>,
pub lines2d_px: FxHashMap<GeoId, LineStrip2D>,
pub polys3d_map: FxHashMap<GeoId, Vec<Poly3D>>,
pub priority: i32,
}Fields§
§origin: Vec2<i32>§size: i32§bbox: BBox2D§polys_map: FxHashMap<GeoId, Poly2D>2D Geometry
lines2d_px: FxHashMap<GeoId, LineStrip2D>2D screen-space line strips (constant pixel width)
polys3d_map: FxHashMap<GeoId, Vec<Poly3D>>3D Geometry,
priority: i32The priority of the chunk.
Implementations§
Source§impl Chunk
impl Chunk
pub fn new(origin: Vec2<i32>, size: i32) -> Self
pub fn add(&mut self, poly: Poly2D)
pub fn add_3d(&mut self, poly: Poly3D)
Sourcepub fn add_poly_2d(
&mut self,
id: GeoId,
tile_id: Uuid,
vertices: Vec<[f32; 2]>,
uvs: Vec<[f32; 2]>,
indices: Vec<(usize, usize, usize)>,
layer: i32,
visible: bool,
)
pub fn add_poly_2d( &mut self, id: GeoId, tile_id: Uuid, vertices: Vec<[f32; 2]>, uvs: Vec<[f32; 2]>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, )
Add a 2D polygon with explicit vertices/uvs/indices. Indices are local to this chunk.
Sourcepub fn add_line_strip_2d(
&mut self,
id: GeoId,
tile_id: Uuid,
points: Vec<[f32; 2]>,
width: f32,
layer: i32,
)
pub fn add_line_strip_2d( &mut self, id: GeoId, tile_id: Uuid, points: Vec<[f32; 2]>, width: f32, layer: i32, )
Add a 2D line strip tessellated into thick quads (no caps/joins) as one poly.
points are in world coords; width is in world units.
Sourcepub fn add_line_strip_2d_px(
&mut self,
id: GeoId,
tile_id: Uuid,
points: Vec<[f32; 2]>,
width_px: f32,
layer: i32,
)
pub fn add_line_strip_2d_px( &mut self, id: GeoId, tile_id: Uuid, points: Vec<[f32; 2]>, width_px: f32, layer: i32, )
Add a 2D line strip rendered with a constant pixel width (screen-space).
points are in world coordinates; expansion to pixel-thick quads happens later.
Sourcepub fn add_square_2d(
&mut self,
id: GeoId,
tile_id: Uuid,
center: [f32; 2],
size: f32,
layer: i32,
visible: bool,
)
pub fn add_square_2d( &mut self, id: GeoId, tile_id: Uuid, center: [f32; 2], size: f32, layer: i32, visible: bool, )
Add a square (axis-aligned) centered at center with edge length size.
Inserts a new Poly2D using tile_id and id. UVs cover the full tile.
Sourcepub fn add_poly_3d(
&mut self,
id: GeoId,
tile_id: Uuid,
vertices: Vec<[f32; 4]>,
uvs: Vec<[f32; 2]>,
indices: Vec<(usize, usize, usize)>,
layer: i32,
visible: bool,
)
pub fn add_poly_3d( &mut self, id: GeoId, tile_id: Uuid, vertices: Vec<[f32; 4]>, uvs: Vec<[f32; 2]>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, )
Add a 3D polygon
pub fn add_surface_poly_3d( &mut self, id: GeoId, tile_id: Uuid, vertices: Vec<[f32; 4]>, uvs: Vec<[f32; 2]>, organic_uvs: Vec<[f32; 2]>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, organic_detail: OrganicSurfaceDetail, )
Sourcepub fn add_poly_2d_blended(
&mut self,
id: GeoId,
tile_id: Uuid,
tile_id2: Uuid,
vertices: Vec<[f32; 2]>,
uvs: Vec<[f32; 2]>,
blend_weights: Vec<f32>,
indices: Vec<(usize, usize, usize)>,
layer: i32,
visible: bool,
)
pub fn add_poly_2d_blended( &mut self, id: GeoId, tile_id: Uuid, tile_id2: Uuid, vertices: Vec<[f32; 2]>, uvs: Vec<[f32; 2]>, blend_weights: Vec<f32>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, )
Add a 2D polygon with texture blending.
Sourcepub fn add_poly_3d_blended(
&mut self,
id: GeoId,
tile_id: Uuid,
tile_id2: Uuid,
vertices: Vec<[f32; 4]>,
uvs: Vec<[f32; 2]>,
blend_weights: Vec<f32>,
indices: Vec<(usize, usize, usize)>,
layer: i32,
visible: bool,
)
pub fn add_poly_3d_blended( &mut self, id: GeoId, tile_id: Uuid, tile_id2: Uuid, vertices: Vec<[f32; 4]>, uvs: Vec<[f32; 2]>, blend_weights: Vec<f32>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, )
Add a 3D polygon with texture blending
pub fn add_surface_poly_3d_blended( &mut self, id: GeoId, tile_id: Uuid, tile_id2: Uuid, vertices: Vec<[f32; 4]>, uvs: Vec<[f32; 2]>, organic_uvs: Vec<[f32; 2]>, blend_weights: Vec<f32>, indices: Vec<(usize, usize, usize)>, layer: i32, visible: bool, organic_detail: OrganicSurfaceDetail, )
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Chunk
impl RefUnwindSafe for Chunk
impl Send for Chunk
impl Sync for Chunk
impl Unpin for Chunk
impl UnsafeUnpin for Chunk
impl UnwindSafe for Chunk
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