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FramingOptions

Struct FramingOptions 

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pub struct FramingOptions { /* private fields */ }
Expand description

Options for fitting a camera to world-space bounds.

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impl FramingOptions

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pub const PRESET_NAMES: &'static [&'static str]

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pub fn from_preset_name(name: &str) -> Option<Self>

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pub const fn new() -> Self

Creates perspective framing options with conservative defaults.

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pub const fn view_direction(self, view_direction: Vec3) -> Self

Sets the world-space direction from the target toward the camera.

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pub const fn look_from(self, direction: Vec3) -> Self

Alias for Self::view_direction that reads naturally at call sites.

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pub fn azimuth_elevation(self, azimuth_deg: f32, elevation_deg: f32) -> Self

Place the camera by azimuth and elevation in degrees.

Conventions:

  • azimuth_deg is the horizontal angle from the +Z front axis. Positive rotates toward +X (right); negative toward -X (left). 0 deg = front, 90 deg = right, +-180 deg = back, -90 deg = left.
  • elevation_deg is the vertical angle from the horizon. Positive is above, negative is below. Values are clamped to [-90.0, 90.0].

Equivalent to calling look_from with a unit direction derived from spherical coordinates.

§Examples
use scena::FramingOptions;

// 28 degrees to the left of front, 18 degrees above horizon.
let _options = FramingOptions::new().azimuth_elevation(-28.0, 18.0);
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pub fn front(self) -> Self

Looks at the bounds from the positive Z direction.

Places the camera in front of the target, on the +Z world axis, looking toward -Z.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().front();
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pub fn back(self) -> Self

Place the camera behind the target.

Places the camera on the -Z world axis, looking toward +Z.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().back();
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pub fn right(self) -> Self

Place the camera to the right of the target.

Places the camera on the +X world axis.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().right();
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pub fn left(self) -> Self

Place the camera to the left of the target.

Places the camera on the -X world axis.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().left();
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pub fn top(self) -> Self

Place the camera above the target.

Places the camera on the +Y world axis, looking down.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().top();
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pub fn bottom(self) -> Self

Place the camera below the target.

Places the camera on the -Y world axis, looking up.

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().bottom();
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pub const fn isometric(self) -> Self

Looks at the bounds from a generic isometric-style direction.

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pub fn three_quarter_front_right(self) -> Self

Three-quarter view from the front-right, slightly elevated.

Equivalent to azimuth_elevation(45.0, 30.0).

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().three_quarter_front_right();
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pub fn three_quarter_front_left(self) -> Self

Three-quarter view from the front-left, slightly elevated.

Equivalent to azimuth_elevation(-45.0, 30.0).

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().three_quarter_front_left();
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pub fn three_quarter_back_right(self) -> Self

Three-quarter view from the back-right, slightly elevated.

Equivalent to azimuth_elevation(135.0, 30.0).

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().three_quarter_back_right();
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pub fn three_quarter_back_left(self) -> Self

Three-quarter view from the back-left, slightly elevated.

Equivalent to azimuth_elevation(-135.0, 30.0).

§Examples
use scena::FramingOptions;

let _options = FramingOptions::new().three_quarter_back_left();
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pub fn orbit(self, yaw_radians: f32, pitch_radians: f32) -> Self

Sets the view direction from turntable yaw and pitch radians.

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pub const fn up(self, up: Vec3) -> Self

Sets the camera up vector used by the framing solver.

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pub const fn fill(self, fill: f32) -> Self

Sets the requested maximum viewport fill fraction.

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pub const fn margin_px(self, margin_px: f32) -> Self

Sets the viewport margin in pixels.

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pub const fn viewport(self, width: u32, height: u32) -> Self

Sets the viewport size in physical pixels.

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pub const fn tighten_depth_range(self, enabled: bool) -> Self

Enables near/far tightening when the caller has verified it is safe.

Trait Implementations§

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impl Clone for FramingOptions

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fn clone(&self) -> FramingOptions

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FramingOptions

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impl Debug for FramingOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FramingOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for FramingOptions

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fn eq(&self, other: &FramingOptions) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FramingOptions

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
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impl<T, C> ArraysFrom<C> for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Cast a collection of colors into a collection of color components.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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The error for when try_into_colors fails to cast.
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Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.
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