pub struct Engine<'a> {
pub store: &'a Store,
pub graph: RealityGraph,
pub settings: ContextSettings,
pub stale: Vec<String>,
}Fields§
§store: &'a Store§graph: RealityGraph§settings: ContextSettings§stale: Vec<String>Implementations§
Source§impl Engine<'_>
impl Engine<'_>
pub fn ctx(&self) -> ContextCompiler<'_>
pub fn context(&self) -> SccContext<'_>
pub fn ranking(&self) -> Ranker<'_>
pub fn operations(&self) -> Operations<'_>
pub fn invoke(&self, operation: &str, input: Value) -> Result<Value>
pub fn invoke_session( &self, session: &Session, operation: &str, input: Value, ) -> Result<Value>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Engine<'a>
impl<'a> !Send for Engine<'a>
impl<'a> !Sync for Engine<'a>
impl<'a> !UnwindSafe for Engine<'a>
impl<'a> Freeze for Engine<'a>
impl<'a> Unpin for Engine<'a>
impl<'a> UnsafeUnpin for Engine<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more