pub struct Node {
pub name: String,
pub span: Span,
pub children: Vec<Node>,
}Expand description
A wrapper around scarf_syntax::Node, providing a single CST node
Fields§
§name: StringThe name of the Node (see scarf_syntax::Node::name)
span: SpanThe span of the Node (see scarf_syntax::Node::span)
children: Vec<Node>All direct children of the Node in the CST (see scarf_syntax::Node::children)
Implementations§
Trait Implementations§
impl DerefToPyAny for Node
impl Eq for Node
Source§impl<'a, 'py> FromPyObject<'a, 'py> for Nodewhere
Self: Clone,
impl<'a, 'py> FromPyObject<'a, 'py> for Nodewhere
Self: Clone,
Source§const INPUT_TYPE: PyStaticExpr = <Node as ::pyo3::PyTypeInfo>::TYPE_HINT
const INPUT_TYPE: PyStaticExpr = <Node as ::pyo3::PyTypeInfo>::TYPE_HINT
Source§type Error = PyClassGuardError<'a, 'py>
type Error = PyClassGuardError<'a, 'py>
Source§impl<'py> IntoPyObject<'py> for Node
impl<'py> IntoPyObject<'py> for Node
Source§const OUTPUT_TYPE: PyStaticExpr = <Node as ::pyo3::PyTypeInfo>::TYPE_HINT
const OUTPUT_TYPE: PyStaticExpr = <Node as ::pyo3::PyTypeInfo>::TYPE_HINT
Source§type Output = Bound<'py, <Node as IntoPyObject<'py>>::Target>
type Output = Bound<'py, <Node as IntoPyObject<'py>>::Target>
Source§fn into_pyobject(
self,
py: Python<'py>,
) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
fn into_pyobject( self, py: Python<'py>, ) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
Source§impl PyClassImpl for Node
impl PyClassImpl for Node
Source§const IS_BASETYPE: bool = false
const IS_BASETYPE: bool = false
Source§const IS_SUBCLASS: bool = false
const IS_SUBCLASS: bool = false
Source§const IS_MAPPING: bool = false
const IS_MAPPING: bool = false
Source§const IS_SEQUENCE: bool = false
const IS_SEQUENCE: bool = false
Source§const IS_IMMUTABLE_TYPE: bool = false
const IS_IMMUTABLE_TYPE: bool = false
Source§const RAW_DOC: &'static CStr = /// A wrapper around [`scarf_syntax::Node`], providing a single CST node
const RAW_DOC: &'static CStr = /// A wrapper around [`scarf_syntax::Node`], providing a single CST node
Source§const DOC: &'static CStr
const DOC: &'static CStr
text_signature if a constructor is defined. Read moreSource§type Layout = <<Node as PyClassImpl>::BaseNativeType as PyClassBaseType>::Layout<Node>
type Layout = <<Node as PyClassImpl>::BaseNativeType as PyClassBaseType>::Layout<Node>
Source§type ThreadChecker = NoopThreadChecker
type ThreadChecker = NoopThreadChecker
Source§type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
Source§type BaseNativeType = PyAny
type BaseNativeType = PyAny
PyAny by default, and when you declare
#[pyclass(extends=PyDict)], it’s PyDict.fn items_iter() -> PyClassItemsIter
fn lazy_type_object() -> &'static LazyTypeObject<Self>
Source§fn dict_offset() -> Option<PyObjectOffset>
fn dict_offset() -> Option<PyObjectOffset>
Source§fn weaklist_offset() -> Option<PyObjectOffset>
fn weaklist_offset() -> Option<PyObjectOffset>
Source§impl PyMethods<Node> for PyClassImplCollector<Node>
impl PyMethods<Node> for PyClassImplCollector<Node>
fn py_methods(self) -> &'static PyClassItems
Source§impl PyTypeInfo for Node
impl PyTypeInfo for Node
Source§const NAME: &str = <Self as ::pyo3::PyClass>::NAME
const NAME: &str = <Self as ::pyo3::PyClass>::NAME
prefer using ::type_object(py).name() to get the correct runtime value
Source§const MODULE: Option<&str> = <Self as ::pyo3::impl_::pyclass::PyClassImpl>::MODULE
const MODULE: Option<&str> = <Self as ::pyo3::impl_::pyclass::PyClassImpl>::MODULE
prefer using ::type_object(py).module() to get the correct runtime value
Source§const TYPE_HINT: PyStaticExpr
const TYPE_HINT: PyStaticExpr
Source§fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
Source§fn type_object(py: Python<'_>) -> Bound<'_, PyType>
fn type_object(py: Python<'_>) -> Bound<'_, PyType>
impl StructuralPartialEq for Node
Auto Trait Implementations§
impl Freeze for Node
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnsafeUnpin for Node
impl UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<'py, T> FromPyObjectOwned<'py> for Twhere
T: for<'a> FromPyObject<'a, 'py>,
Source§impl<'py, T> IntoPyObjectExt<'py> for Twhere
T: IntoPyObject<'py>,
impl<'py, T> IntoPyObjectExt<'py> for Twhere
T: IntoPyObject<'py>,
Source§fn into_bound_py_any(self, py: Python<'py>) -> Result<Bound<'py, PyAny>, PyErr>
fn into_bound_py_any(self, py: Python<'py>) -> Result<Bound<'py, PyAny>, PyErr>
self into an owned Python object, dropping type information.Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);