pub struct PlayerCommon {Show 13 fields
pub player_id: Option<u32>,
pub minerals: Option<u32>,
pub vespene: Option<u32>,
pub food_cap: Option<u32>,
pub food_used: Option<u32>,
pub food_army: Option<u32>,
pub food_workers: Option<u32>,
pub idle_worker_count: Option<u32>,
pub army_count: Option<u32>,
pub warp_gate_count: Option<u32>,
pub larva_count: Option<u32>,
pub unknown_fields: UnknownFields,
pub cached_size: CachedSize,
}
Fields§
§player_id: Option<u32>
§minerals: Option<u32>
§vespene: Option<u32>
§food_cap: Option<u32>
§food_used: Option<u32>
§food_army: Option<u32>
§food_workers: Option<u32>
§idle_worker_count: Option<u32>
§army_count: Option<u32>
§warp_gate_count: Option<u32>
§larva_count: Option<u32>
§unknown_fields: UnknownFields
§cached_size: CachedSize
Implementations§
Source§impl PlayerCommon
impl PlayerCommon
pub fn new() -> PlayerCommon
pub fn get_player_id(&self) -> u32
pub fn clear_player_id(&mut self)
pub fn has_player_id(&self) -> bool
pub fn set_player_id(&mut self, v: u32)
pub fn get_minerals(&self) -> u32
pub fn clear_minerals(&mut self)
pub fn has_minerals(&self) -> bool
pub fn set_minerals(&mut self, v: u32)
pub fn get_vespene(&self) -> u32
pub fn clear_vespene(&mut self)
pub fn has_vespene(&self) -> bool
pub fn set_vespene(&mut self, v: u32)
pub fn get_food_cap(&self) -> u32
pub fn clear_food_cap(&mut self)
pub fn has_food_cap(&self) -> bool
pub fn set_food_cap(&mut self, v: u32)
pub fn get_food_used(&self) -> u32
pub fn clear_food_used(&mut self)
pub fn has_food_used(&self) -> bool
pub fn set_food_used(&mut self, v: u32)
pub fn get_food_army(&self) -> u32
pub fn clear_food_army(&mut self)
pub fn has_food_army(&self) -> bool
pub fn set_food_army(&mut self, v: u32)
pub fn get_food_workers(&self) -> u32
pub fn clear_food_workers(&mut self)
pub fn has_food_workers(&self) -> bool
pub fn set_food_workers(&mut self, v: u32)
pub fn get_idle_worker_count(&self) -> u32
pub fn clear_idle_worker_count(&mut self)
pub fn has_idle_worker_count(&self) -> bool
pub fn set_idle_worker_count(&mut self, v: u32)
pub fn get_army_count(&self) -> u32
pub fn clear_army_count(&mut self)
pub fn has_army_count(&self) -> bool
pub fn set_army_count(&mut self, v: u32)
pub fn get_warp_gate_count(&self) -> u32
pub fn clear_warp_gate_count(&mut self)
pub fn has_warp_gate_count(&self) -> bool
pub fn set_warp_gate_count(&mut self, v: u32)
pub fn get_larva_count(&self) -> u32
pub fn clear_larva_count(&mut self)
pub fn has_larva_count(&self) -> bool
pub fn set_larva_count(&mut self, v: u32)
Trait Implementations§
Source§impl Clear for PlayerCommon
impl Clear for PlayerCommon
Source§impl Clone for PlayerCommon
impl Clone for PlayerCommon
Source§fn clone(&self) -> PlayerCommon
fn clone(&self) -> PlayerCommon
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerCommon
impl Debug for PlayerCommon
Source§impl<'a> Default for &'a PlayerCommon
impl<'a> Default for &'a PlayerCommon
Source§fn default() -> &'a PlayerCommon
fn default() -> &'a PlayerCommon
Returns the “default value” for a type. Read more
Source§impl Default for PlayerCommon
impl Default for PlayerCommon
Source§fn default() -> PlayerCommon
fn default() -> PlayerCommon
Returns the “default value” for a type. Read more
Source§impl Message for PlayerCommon
impl Message for PlayerCommon
Source§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true
for protobuf 3.Source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
Update this message object with fields read from given stream.
Source§fn compute_size(&self) -> u32
fn compute_size(&self) -> u32
Compute and cache size of this message and all nested messages
Source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>,
) -> ProtobufResult<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_>, ) -> ProtobufResult<()>
Write message to the stream. Read more
Source§fn get_cached_size(&self) -> u32
fn get_cached_size(&self) -> u32
Get size previously computed by
compute_size
.Source§fn get_unknown_fields(&self) -> &UnknownFields
fn get_unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
Source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
View self as mutable
Any
.Source§fn descriptor(&self) -> &'static MessageDescriptor
fn descriptor(&self) -> &'static MessageDescriptor
Message descriptor for this message, used for reflection.
Source§fn new() -> PlayerCommon
fn new() -> PlayerCommon
Create an empty message object. Read more
Source§fn descriptor_static() -> &'static MessageDescriptor
fn descriptor_static() -> &'static MessageDescriptor
Get message descriptor for message type. Read more
Source§fn default_instance() -> &'static PlayerCommon
fn default_instance() -> &'static PlayerCommon
Return a pointer to default immutable message with static lifetime. Read more
Source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from stream.
Source§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
Write the message to the stream. Read more
Source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_>, ) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length
encoded as varint.
Source§fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec( &self, vec: &mut Vec<u8>, ) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length
encoded as varint.
Source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
Source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from reader.
Parse stops on EOF or when error encountered.
Source§fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from byte array.
Source§fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
Source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
Source§fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
Write the message to bytes vec.
Source§fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to bytes vec.
Source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write, ) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length
encoded as varint.
Source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
Source§impl PartialEq for PlayerCommon
impl PartialEq for PlayerCommon
Source§impl ProtobufValue for PlayerCommon
impl ProtobufValue for PlayerCommon
Source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
Source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?
Source§fn as_ref_copy(&self) -> ReflectValueRef<'static>
fn as_ref_copy(&self) -> ReflectValueRef<'static>
impl StructuralPartialEq for PlayerCommon
Auto Trait Implementations§
impl !Freeze for PlayerCommon
impl RefUnwindSafe for PlayerCommon
impl Send for PlayerCommon
impl Sync for PlayerCommon
impl Unpin for PlayerCommon
impl UnwindSafe for PlayerCommon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)