pub enum ResponseCreateGame_Error {
MissingMap = 1,
InvalidMapPath = 2,
InvalidMapData = 3,
InvalidMapName = 4,
InvalidMapHandle = 5,
MissingPlayerSetup = 6,
InvalidPlayerSetup = 7,
MultiplayerUnsupported = 8,
}
Variants§
MissingMap = 1
InvalidMapPath = 2
InvalidMapData = 3
InvalidMapName = 4
InvalidMapHandle = 5
MissingPlayerSetup = 6
InvalidPlayerSetup = 7
MultiplayerUnsupported = 8
Trait Implementations§
Source§impl Clone for ResponseCreateGame_Error
impl Clone for ResponseCreateGame_Error
Source§fn clone(&self) -> ResponseCreateGame_Error
fn clone(&self) -> ResponseCreateGame_Error
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ResponseCreateGame_Error
impl Debug for ResponseCreateGame_Error
Source§impl Default for ResponseCreateGame_Error
impl Default for ResponseCreateGame_Error
Source§impl Hash for ResponseCreateGame_Error
impl Hash for ResponseCreateGame_Error
Source§impl PartialEq for ResponseCreateGame_Error
impl PartialEq for ResponseCreateGame_Error
Source§impl ProtobufEnum for ResponseCreateGame_Error
impl ProtobufEnum for ResponseCreateGame_Error
Source§fn from_i32(value: i32) -> Option<ResponseCreateGame_Error>
fn from_i32(value: i32) -> Option<ResponseCreateGame_Error>
Try to create an enum from
i32
value.
Return None
if value is unknown.Source§fn enum_descriptor_static() -> &'static EnumDescriptor
fn enum_descriptor_static() -> &'static EnumDescriptor
Get enum descriptor by type.
Source§fn descriptor(&self) -> &'static EnumValueDescriptor
fn descriptor(&self) -> &'static EnumValueDescriptor
Get enum value descriptor.
Source§fn enum_descriptor(&self) -> &'static EnumDescriptor
fn enum_descriptor(&self) -> &'static EnumDescriptor
Get enum descriptor.
Source§impl ProtobufValue for ResponseCreateGame_Error
impl ProtobufValue for ResponseCreateGame_Error
Source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
Source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?
Source§fn as_ref_copy(&self) -> ReflectValueRef<'static>
fn as_ref_copy(&self) -> ReflectValueRef<'static>
impl Copy for ResponseCreateGame_Error
impl Eq for ResponseCreateGame_Error
impl StructuralPartialEq for ResponseCreateGame_Error
Auto Trait Implementations§
impl Freeze for ResponseCreateGame_Error
impl RefUnwindSafe for ResponseCreateGame_Error
impl Send for ResponseCreateGame_Error
impl Sync for ResponseCreateGame_Error
impl Unpin for ResponseCreateGame_Error
impl UnwindSafe for ResponseCreateGame_Error
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)