pub enum ActionResult {
Show 214 variants
Success = 1,
NotSupported = 2,
Error = 3,
CantQueueThatOrder = 4,
Retry = 5,
Cooldown = 6,
QueueIsFull = 7,
RallyQueueIsFull = 8,
NotEnoughMinerals = 9,
NotEnoughVespene = 10,
NotEnoughTerrazine = 11,
NotEnoughCustom = 12,
NotEnoughFood = 13,
FoodUsageImpossible = 14,
NotEnoughLife = 15,
NotEnoughShields = 16,
NotEnoughEnergy = 17,
LifeSuppressed = 18,
ShieldsSuppressed = 19,
EnergySuppressed = 20,
NotEnoughCharges = 21,
CantAddMoreCharges = 22,
TooMuchMinerals = 23,
TooMuchVespene = 24,
TooMuchTerrazine = 25,
TooMuchCustom = 26,
TooMuchFood = 27,
TooMuchLife = 28,
TooMuchShields = 29,
TooMuchEnergy = 30,
MustTargetUnitWithLife = 31,
MustTargetUnitWithShields = 32,
MustTargetUnitWithEnergy = 33,
CantTrade = 34,
CantSpend = 35,
CantTargetThatUnit = 36,
CouldntAllocateUnit = 37,
UnitCantMove = 38,
TransportIsHoldingPosition = 39,
BuildTechRequirementsNotMet = 40,
CantFindPlacementLocation = 41,
CantBuildOnThat = 42,
CantBuildTooCloseToDropOff = 43,
CantBuildLocationInvalid = 44,
CantSeeBuildLocation = 45,
CantBuildTooCloseToCreepSource = 46,
CantBuildTooCloseToResources = 47,
CantBuildTooFarFromWater = 48,
CantBuildTooFarFromCreepSource = 49,
CantBuildTooFarFromBuildPowerSource = 50,
CantBuildOnDenseTerrain = 51,
CantTrainTooFarFromTrainPowerSource = 52,
CantLandLocationInvalid = 53,
CantSeeLandLocation = 54,
CantLandTooCloseToCreepSource = 55,
CantLandTooCloseToResources = 56,
CantLandTooFarFromWater = 57,
CantLandTooFarFromCreepSource = 58,
CantLandTooFarFromBuildPowerSource = 59,
CantLandTooFarFromTrainPowerSource = 60,
CantLandOnDenseTerrain = 61,
AddOnTooFarFromBuilding = 62,
MustBuildRefineryFirst = 63,
BuildingIsUnderConstruction = 64,
CantFindDropOff = 65,
CantLoadOtherPlayersUnits = 66,
NotEnoughRoomToLoadUnit = 67,
CantUnloadUnitsThere = 68,
CantWarpInUnitsThere = 69,
CantLoadImmobileUnits = 70,
CantRechargeImmobileUnits = 71,
CantRechargeUnderConstructionUnits = 72,
CantLoadThatUnit = 73,
NoCargoToUnload = 74,
LoadAllNoTargetsFound = 75,
NotWhileOccupied = 76,
CantAttackWithoutAmmo = 77,
CantHoldAnyMoreAmmo = 78,
TechRequirementsNotMet = 79,
MustLockdownUnitFirst = 80,
MustTargetUnit = 81,
MustTargetInventory = 82,
MustTargetVisibleUnit = 83,
MustTargetVisibleLocation = 84,
MustTargetWalkableLocation = 85,
MustTargetPawnableUnit = 86,
YouCantControlThatUnit = 87,
YouCantIssueCommandsToThatUnit = 88,
MustTargetResources = 89,
RequiresHealTarget = 90,
RequiresRepairTarget = 91,
NoItemsToDrop = 92,
CantHoldAnyMoreItems = 93,
CantHoldThat = 94,
TargetHasNoInventory = 95,
CantDropThisItem = 96,
CantMoveThisItem = 97,
CantPawnThisUnit = 98,
MustTargetCaster = 99,
CantTargetCaster = 100,
MustTargetOuter = 101,
CantTargetOuter = 102,
MustTargetYourOwnUnits = 103,
CantTargetYourOwnUnits = 104,
MustTargetFriendlyUnits = 105,
CantTargetFriendlyUnits = 106,
MustTargetNeutralUnits = 107,
CantTargetNeutralUnits = 108,
MustTargetEnemyUnits = 109,
CantTargetEnemyUnits = 110,
MustTargetAirUnits = 111,
CantTargetAirUnits = 112,
MustTargetGroundUnits = 113,
CantTargetGroundUnits = 114,
MustTargetStructures = 115,
CantTargetStructures = 116,
MustTargetLightUnits = 117,
CantTargetLightUnits = 118,
MustTargetArmoredUnits = 119,
CantTargetArmoredUnits = 120,
MustTargetBiologicalUnits = 121,
CantTargetBiologicalUnits = 122,
MustTargetHeroicUnits = 123,
CantTargetHeroicUnits = 124,
MustTargetRoboticUnits = 125,
CantTargetRoboticUnits = 126,
MustTargetMechanicalUnits = 127,
CantTargetMechanicalUnits = 128,
MustTargetPsionicUnits = 129,
CantTargetPsionicUnits = 130,
MustTargetMassiveUnits = 131,
CantTargetMassiveUnits = 132,
MustTargetMissile = 133,
CantTargetMissile = 134,
MustTargetWorkerUnits = 135,
CantTargetWorkerUnits = 136,
MustTargetEnergyCapableUnits = 137,
CantTargetEnergyCapableUnits = 138,
MustTargetShieldCapableUnits = 139,
CantTargetShieldCapableUnits = 140,
MustTargetFlyers = 141,
CantTargetFlyers = 142,
MustTargetBuriedUnits = 143,
CantTargetBuriedUnits = 144,
MustTargetCloakedUnits = 145,
CantTargetCloakedUnits = 146,
MustTargetUnitsInAStasisField = 147,
CantTargetUnitsInAStasisField = 148,
MustTargetUnderConstructionUnits = 149,
CantTargetUnderConstructionUnits = 150,
MustTargetDeadUnits = 151,
CantTargetDeadUnits = 152,
MustTargetRevivableUnits = 153,
CantTargetRevivableUnits = 154,
MustTargetHiddenUnits = 155,
CantTargetHiddenUnits = 156,
CantRechargeOtherPlayersUnits = 157,
MustTargetHallucinations = 158,
CantTargetHallucinations = 159,
MustTargetInvulnerableUnits = 160,
CantTargetInvulnerableUnits = 161,
MustTargetDetectedUnits = 162,
CantTargetDetectedUnits = 163,
CantTargetUnitWithEnergy = 164,
CantTargetUnitWithShields = 165,
MustTargetUncommandableUnits = 166,
CantTargetUncommandableUnits = 167,
MustTargetPreventDefeatUnits = 168,
CantTargetPreventDefeatUnits = 169,
MustTargetPreventRevealUnits = 170,
CantTargetPreventRevealUnits = 171,
MustTargetPassiveUnits = 172,
CantTargetPassiveUnits = 173,
MustTargetStunnedUnits = 174,
CantTargetStunnedUnits = 175,
MustTargetSummonedUnits = 176,
CantTargetSummonedUnits = 177,
MustTargetUser1 = 178,
CantTargetUser1 = 179,
MustTargetUnstoppableUnits = 180,
CantTargetUnstoppableUnits = 181,
MustTargetResistantUnits = 182,
CantTargetResistantUnits = 183,
MustTargetDazedUnits = 184,
CantTargetDazedUnits = 185,
CantLockdown = 186,
CantMindControl = 187,
MustTargetDestructibles = 188,
CantTargetDestructibles = 189,
MustTargetItems = 190,
CantTargetItems = 191,
NoCalldownAvailable = 192,
WaypointListFull = 193,
MustTargetRace = 194,
CantTargetRace = 195,
MustTargetSimilarUnits = 196,
CantTargetSimilarUnits = 197,
CantFindEnoughTargets = 198,
AlreadySpawningLarva = 199,
CantTargetExhaustedResources = 200,
CantUseMinimap = 201,
CantUseInfoPanel = 202,
OrderQueueIsFull = 203,
CantHarvestThatResource = 204,
HarvestersNotRequired = 205,
AlreadyTargeted = 206,
CantAttackWeaponsDisabled = 207,
CouldntReachTarget = 208,
TargetIsOutOfRange = 209,
TargetIsTooClose = 210,
TargetIsOutOfArc = 211,
CantFindTeleportLocation = 212,
InvalidItemClass = 213,
CantFindCancelOrder = 214,
}
Expand description
Generated files are compatible only with the same version of protobuf runtime.
Variants§
Success = 1
NotSupported = 2
Error = 3
CantQueueThatOrder = 4
Retry = 5
Cooldown = 6
QueueIsFull = 7
RallyQueueIsFull = 8
NotEnoughMinerals = 9
NotEnoughVespene = 10
NotEnoughTerrazine = 11
NotEnoughCustom = 12
NotEnoughFood = 13
FoodUsageImpossible = 14
NotEnoughLife = 15
NotEnoughShields = 16
NotEnoughEnergy = 17
LifeSuppressed = 18
ShieldsSuppressed = 19
EnergySuppressed = 20
NotEnoughCharges = 21
CantAddMoreCharges = 22
TooMuchMinerals = 23
TooMuchVespene = 24
TooMuchTerrazine = 25
TooMuchCustom = 26
TooMuchFood = 27
TooMuchLife = 28
TooMuchShields = 29
TooMuchEnergy = 30
MustTargetUnitWithLife = 31
MustTargetUnitWithShields = 32
MustTargetUnitWithEnergy = 33
CantTrade = 34
CantSpend = 35
CantTargetThatUnit = 36
CouldntAllocateUnit = 37
UnitCantMove = 38
TransportIsHoldingPosition = 39
BuildTechRequirementsNotMet = 40
CantFindPlacementLocation = 41
CantBuildOnThat = 42
CantBuildTooCloseToDropOff = 43
CantBuildLocationInvalid = 44
CantSeeBuildLocation = 45
CantBuildTooCloseToCreepSource = 46
CantBuildTooCloseToResources = 47
CantBuildTooFarFromWater = 48
CantBuildTooFarFromCreepSource = 49
CantBuildTooFarFromBuildPowerSource = 50
CantBuildOnDenseTerrain = 51
CantTrainTooFarFromTrainPowerSource = 52
CantLandLocationInvalid = 53
CantSeeLandLocation = 54
CantLandTooCloseToCreepSource = 55
CantLandTooCloseToResources = 56
CantLandTooFarFromWater = 57
CantLandTooFarFromCreepSource = 58
CantLandTooFarFromBuildPowerSource = 59
CantLandTooFarFromTrainPowerSource = 60
CantLandOnDenseTerrain = 61
AddOnTooFarFromBuilding = 62
MustBuildRefineryFirst = 63
BuildingIsUnderConstruction = 64
CantFindDropOff = 65
CantLoadOtherPlayersUnits = 66
NotEnoughRoomToLoadUnit = 67
CantUnloadUnitsThere = 68
CantWarpInUnitsThere = 69
CantLoadImmobileUnits = 70
CantRechargeImmobileUnits = 71
CantRechargeUnderConstructionUnits = 72
CantLoadThatUnit = 73
NoCargoToUnload = 74
LoadAllNoTargetsFound = 75
NotWhileOccupied = 76
CantAttackWithoutAmmo = 77
CantHoldAnyMoreAmmo = 78
TechRequirementsNotMet = 79
MustLockdownUnitFirst = 80
MustTargetUnit = 81
MustTargetInventory = 82
MustTargetVisibleUnit = 83
MustTargetVisibleLocation = 84
MustTargetWalkableLocation = 85
MustTargetPawnableUnit = 86
YouCantControlThatUnit = 87
YouCantIssueCommandsToThatUnit = 88
MustTargetResources = 89
RequiresHealTarget = 90
RequiresRepairTarget = 91
NoItemsToDrop = 92
CantHoldAnyMoreItems = 93
CantHoldThat = 94
TargetHasNoInventory = 95
CantDropThisItem = 96
CantMoveThisItem = 97
CantPawnThisUnit = 98
MustTargetCaster = 99
CantTargetCaster = 100
MustTargetOuter = 101
CantTargetOuter = 102
MustTargetYourOwnUnits = 103
CantTargetYourOwnUnits = 104
MustTargetFriendlyUnits = 105
CantTargetFriendlyUnits = 106
MustTargetNeutralUnits = 107
CantTargetNeutralUnits = 108
MustTargetEnemyUnits = 109
CantTargetEnemyUnits = 110
MustTargetAirUnits = 111
CantTargetAirUnits = 112
MustTargetGroundUnits = 113
CantTargetGroundUnits = 114
MustTargetStructures = 115
CantTargetStructures = 116
MustTargetLightUnits = 117
CantTargetLightUnits = 118
MustTargetArmoredUnits = 119
CantTargetArmoredUnits = 120
MustTargetBiologicalUnits = 121
CantTargetBiologicalUnits = 122
MustTargetHeroicUnits = 123
CantTargetHeroicUnits = 124
MustTargetRoboticUnits = 125
CantTargetRoboticUnits = 126
MustTargetMechanicalUnits = 127
CantTargetMechanicalUnits = 128
MustTargetPsionicUnits = 129
CantTargetPsionicUnits = 130
MustTargetMassiveUnits = 131
CantTargetMassiveUnits = 132
MustTargetMissile = 133
CantTargetMissile = 134
MustTargetWorkerUnits = 135
CantTargetWorkerUnits = 136
MustTargetEnergyCapableUnits = 137
CantTargetEnergyCapableUnits = 138
MustTargetShieldCapableUnits = 139
CantTargetShieldCapableUnits = 140
MustTargetFlyers = 141
CantTargetFlyers = 142
MustTargetBuriedUnits = 143
CantTargetBuriedUnits = 144
MustTargetCloakedUnits = 145
CantTargetCloakedUnits = 146
MustTargetUnitsInAStasisField = 147
CantTargetUnitsInAStasisField = 148
MustTargetUnderConstructionUnits = 149
CantTargetUnderConstructionUnits = 150
MustTargetDeadUnits = 151
CantTargetDeadUnits = 152
MustTargetRevivableUnits = 153
CantTargetRevivableUnits = 154
MustTargetHiddenUnits = 155
CantTargetHiddenUnits = 156
CantRechargeOtherPlayersUnits = 157
MustTargetHallucinations = 158
CantTargetHallucinations = 159
MustTargetInvulnerableUnits = 160
CantTargetInvulnerableUnits = 161
MustTargetDetectedUnits = 162
CantTargetDetectedUnits = 163
CantTargetUnitWithEnergy = 164
CantTargetUnitWithShields = 165
MustTargetUncommandableUnits = 166
CantTargetUncommandableUnits = 167
MustTargetPreventDefeatUnits = 168
CantTargetPreventDefeatUnits = 169
MustTargetPreventRevealUnits = 170
CantTargetPreventRevealUnits = 171
MustTargetPassiveUnits = 172
CantTargetPassiveUnits = 173
MustTargetStunnedUnits = 174
CantTargetStunnedUnits = 175
MustTargetSummonedUnits = 176
CantTargetSummonedUnits = 177
MustTargetUser1 = 178
CantTargetUser1 = 179
MustTargetUnstoppableUnits = 180
CantTargetUnstoppableUnits = 181
MustTargetResistantUnits = 182
CantTargetResistantUnits = 183
MustTargetDazedUnits = 184
CantTargetDazedUnits = 185
CantLockdown = 186
CantMindControl = 187
MustTargetDestructibles = 188
CantTargetDestructibles = 189
MustTargetItems = 190
CantTargetItems = 191
NoCalldownAvailable = 192
WaypointListFull = 193
MustTargetRace = 194
CantTargetRace = 195
MustTargetSimilarUnits = 196
CantTargetSimilarUnits = 197
CantFindEnoughTargets = 198
AlreadySpawningLarva = 199
CantTargetExhaustedResources = 200
CantUseMinimap = 201
CantUseInfoPanel = 202
OrderQueueIsFull = 203
CantHarvestThatResource = 204
HarvestersNotRequired = 205
AlreadyTargeted = 206
CantAttackWeaponsDisabled = 207
CouldntReachTarget = 208
TargetIsOutOfRange = 209
TargetIsTooClose = 210
TargetIsOutOfArc = 211
CantFindTeleportLocation = 212
InvalidItemClass = 213
CantFindCancelOrder = 214
Trait Implementations§
Source§impl Clone for ActionResult
impl Clone for ActionResult
Source§fn clone(&self) -> ActionResult
fn clone(&self) -> ActionResult
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ActionResult
impl Debug for ActionResult
Source§impl Default for ActionResult
impl Default for ActionResult
Source§impl Hash for ActionResult
impl Hash for ActionResult
Source§impl PartialEq for ActionResult
impl PartialEq for ActionResult
Source§impl ProtobufEnum for ActionResult
impl ProtobufEnum for ActionResult
Source§fn from_i32(value: i32) -> Option<ActionResult>
fn from_i32(value: i32) -> Option<ActionResult>
Try to create an enum from
i32
value.
Return None
if value is unknown.Source§fn enum_descriptor_static() -> &'static EnumDescriptor
fn enum_descriptor_static() -> &'static EnumDescriptor
Get enum descriptor by type.
Source§fn descriptor(&self) -> &'static EnumValueDescriptor
fn descriptor(&self) -> &'static EnumValueDescriptor
Get enum value descriptor.
Source§fn enum_descriptor(&self) -> &'static EnumDescriptor
fn enum_descriptor(&self) -> &'static EnumDescriptor
Get enum descriptor.
Source§impl ProtobufValue for ActionResult
impl ProtobufValue for ActionResult
Source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
Source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?
Source§fn as_ref_copy(&self) -> ReflectValueRef<'static>
fn as_ref_copy(&self) -> ReflectValueRef<'static>
impl Copy for ActionResult
impl Eq for ActionResult
impl StructuralPartialEq for ActionResult
Auto Trait Implementations§
impl Freeze for ActionResult
impl RefUnwindSafe for ActionResult
impl Send for ActionResult
impl Sync for ActionResult
impl Unpin for ActionResult
impl UnwindSafe for ActionResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)