Struct sc2_proto::debug::DebugCommand[][src]

pub struct DebugCommand {
    pub command: Option<DebugCommand_oneof_command>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Generated files are compatible only with the same version of protobuf runtime.

Fields

command: Option<DebugCommand_oneof_command>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl DebugCommand[src]

pub fn new() -> DebugCommand[src]

pub fn get_draw(&self) -> &DebugDraw[src]

pub fn clear_draw(&mut self)[src]

pub fn has_draw(&self) -> bool[src]

pub fn set_draw(&mut self, v: DebugDraw)[src]

pub fn mut_draw(&mut self) -> &mut DebugDraw[src]

pub fn take_draw(&mut self) -> DebugDraw[src]

pub fn get_game_state(&self) -> DebugGameState[src]

pub fn clear_game_state(&mut self)[src]

pub fn has_game_state(&self) -> bool[src]

pub fn set_game_state(&mut self, v: DebugGameState)[src]

pub fn get_create_unit(&self) -> &DebugCreateUnit[src]

pub fn clear_create_unit(&mut self)[src]

pub fn has_create_unit(&self) -> bool[src]

pub fn set_create_unit(&mut self, v: DebugCreateUnit)[src]

pub fn mut_create_unit(&mut self) -> &mut DebugCreateUnit[src]

pub fn take_create_unit(&mut self) -> DebugCreateUnit[src]

pub fn get_kill_unit(&self) -> &DebugKillUnit[src]

pub fn clear_kill_unit(&mut self)[src]

pub fn has_kill_unit(&self) -> bool[src]

pub fn set_kill_unit(&mut self, v: DebugKillUnit)[src]

pub fn mut_kill_unit(&mut self) -> &mut DebugKillUnit[src]

pub fn take_kill_unit(&mut self) -> DebugKillUnit[src]

pub fn get_test_process(&self) -> &DebugTestProcess[src]

pub fn clear_test_process(&mut self)[src]

pub fn has_test_process(&self) -> bool[src]

pub fn set_test_process(&mut self, v: DebugTestProcess)[src]

pub fn mut_test_process(&mut self) -> &mut DebugTestProcess[src]

pub fn take_test_process(&mut self) -> DebugTestProcess[src]

pub fn get_score(&self) -> &DebugSetScore[src]

pub fn clear_score(&mut self)[src]

pub fn has_score(&self) -> bool[src]

pub fn set_score(&mut self, v: DebugSetScore)[src]

pub fn mut_score(&mut self) -> &mut DebugSetScore[src]

pub fn take_score(&mut self) -> DebugSetScore[src]

pub fn get_end_game(&self) -> &DebugEndGame[src]

pub fn clear_end_game(&mut self)[src]

pub fn has_end_game(&self) -> bool[src]

pub fn set_end_game(&mut self, v: DebugEndGame)[src]

pub fn mut_end_game(&mut self) -> &mut DebugEndGame[src]

pub fn take_end_game(&mut self) -> DebugEndGame[src]

pub fn get_unit_value(&self) -> &DebugSetUnitValue[src]

pub fn clear_unit_value(&mut self)[src]

pub fn has_unit_value(&self) -> bool[src]

pub fn set_unit_value(&mut self, v: DebugSetUnitValue)[src]

pub fn mut_unit_value(&mut self) -> &mut DebugSetUnitValue[src]

pub fn take_unit_value(&mut self) -> DebugSetUnitValue[src]

Trait Implementations

impl Clear for DebugCommand[src]

impl Clone for DebugCommand[src]

impl Debug for DebugCommand[src]

impl Default for DebugCommand[src]

impl<'a> Default for &'a DebugCommand[src]

impl Message for DebugCommand[src]

impl PartialEq<DebugCommand> for DebugCommand[src]

impl ProtobufValue for DebugCommand[src]

impl StructuralPartialEq for DebugCommand[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.