Struct sc2_proto::sc2api::ResponseGameInfo[][src]

pub struct ResponseGameInfo {
    pub map_name: SingularField<String>,
    pub mod_names: RepeatedField<String>,
    pub local_map_path: SingularField<String>,
    pub player_info: RepeatedField<PlayerInfo>,
    pub start_raw: SingularPtrField<StartRaw>,
    pub options: SingularPtrField<InterfaceOptions>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

map_name: SingularField<String>mod_names: RepeatedField<String>local_map_path: SingularField<String>player_info: RepeatedField<PlayerInfo>start_raw: SingularPtrField<StartRaw>options: SingularPtrField<InterfaceOptions>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl ResponseGameInfo[src]

pub fn new() -> ResponseGameInfo[src]

pub fn get_map_name(&self) -> &str[src]

pub fn clear_map_name(&mut self)[src]

pub fn has_map_name(&self) -> bool[src]

pub fn set_map_name(&mut self, v: String)[src]

pub fn mut_map_name(&mut self) -> &mut String[src]

pub fn take_map_name(&mut self) -> String[src]

pub fn get_mod_names(&self) -> &[String][src]

pub fn clear_mod_names(&mut self)[src]

pub fn set_mod_names(&mut self, v: RepeatedField<String>)[src]

pub fn mut_mod_names(&mut self) -> &mut RepeatedField<String>[src]

pub fn take_mod_names(&mut self) -> RepeatedField<String>[src]

pub fn get_local_map_path(&self) -> &str[src]

pub fn clear_local_map_path(&mut self)[src]

pub fn has_local_map_path(&self) -> bool[src]

pub fn set_local_map_path(&mut self, v: String)[src]

pub fn mut_local_map_path(&mut self) -> &mut String[src]

pub fn take_local_map_path(&mut self) -> String[src]

pub fn get_player_info(&self) -> &[PlayerInfo][src]

pub fn clear_player_info(&mut self)[src]

pub fn set_player_info(&mut self, v: RepeatedField<PlayerInfo>)[src]

pub fn mut_player_info(&mut self) -> &mut RepeatedField<PlayerInfo>[src]

pub fn take_player_info(&mut self) -> RepeatedField<PlayerInfo>[src]

pub fn get_start_raw(&self) -> &StartRaw[src]

pub fn clear_start_raw(&mut self)[src]

pub fn has_start_raw(&self) -> bool[src]

pub fn set_start_raw(&mut self, v: StartRaw)[src]

pub fn mut_start_raw(&mut self) -> &mut StartRaw[src]

pub fn take_start_raw(&mut self) -> StartRaw[src]

pub fn get_options(&self) -> &InterfaceOptions[src]

pub fn clear_options(&mut self)[src]

pub fn has_options(&self) -> bool[src]

pub fn set_options(&mut self, v: InterfaceOptions)[src]

pub fn mut_options(&mut self) -> &mut InterfaceOptions[src]

pub fn take_options(&mut self) -> InterfaceOptions[src]

Trait Implementations

impl Clear for ResponseGameInfo[src]

impl Clone for ResponseGameInfo[src]

impl Debug for ResponseGameInfo[src]

impl Default for ResponseGameInfo[src]

impl<'a> Default for &'a ResponseGameInfo[src]

impl Message for ResponseGameInfo[src]

impl PartialEq<ResponseGameInfo> for ResponseGameInfo[src]

impl ProtobufValue for ResponseGameInfo[src]

impl StructuralPartialEq for ResponseGameInfo[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.