Struct sc2_proto::sc2api::ResponseGameInfo [−][src]
Fields
map_name: SingularField<String>
mod_names: RepeatedField<String>
local_map_path: SingularField<String>
player_info: RepeatedField<PlayerInfo>
start_raw: SingularPtrField<StartRaw>
options: SingularPtrField<InterfaceOptions>
unknown_fields: UnknownFields
cached_size: CachedSize
Implementations
impl ResponseGameInfo
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pub fn new() -> ResponseGameInfo
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pub fn get_map_name(&self) -> &str
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pub fn clear_map_name(&mut self)
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pub fn has_map_name(&self) -> bool
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pub fn set_map_name(&mut self, v: String)
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pub fn mut_map_name(&mut self) -> &mut String
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pub fn take_map_name(&mut self) -> String
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pub fn get_mod_names(&self) -> &[String]
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pub fn clear_mod_names(&mut self)
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pub fn set_mod_names(&mut self, v: RepeatedField<String>)
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pub fn mut_mod_names(&mut self) -> &mut RepeatedField<String>
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pub fn take_mod_names(&mut self) -> RepeatedField<String>
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pub fn get_local_map_path(&self) -> &str
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pub fn clear_local_map_path(&mut self)
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pub fn has_local_map_path(&self) -> bool
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pub fn set_local_map_path(&mut self, v: String)
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pub fn mut_local_map_path(&mut self) -> &mut String
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pub fn take_local_map_path(&mut self) -> String
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pub fn get_player_info(&self) -> &[PlayerInfo]
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pub fn clear_player_info(&mut self)
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pub fn set_player_info(&mut self, v: RepeatedField<PlayerInfo>)
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pub fn mut_player_info(&mut self) -> &mut RepeatedField<PlayerInfo>
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pub fn take_player_info(&mut self) -> RepeatedField<PlayerInfo>
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pub fn get_start_raw(&self) -> &StartRaw
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pub fn clear_start_raw(&mut self)
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pub fn has_start_raw(&self) -> bool
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pub fn set_start_raw(&mut self, v: StartRaw)
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pub fn mut_start_raw(&mut self) -> &mut StartRaw
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pub fn take_start_raw(&mut self) -> StartRaw
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pub fn get_options(&self) -> &InterfaceOptions
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pub fn clear_options(&mut self)
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pub fn has_options(&self) -> bool
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pub fn set_options(&mut self, v: InterfaceOptions)
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pub fn mut_options(&mut self) -> &mut InterfaceOptions
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pub fn take_options(&mut self) -> InterfaceOptions
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Trait Implementations
impl Clear for ResponseGameInfo
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impl Clone for ResponseGameInfo
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fn clone(&self) -> ResponseGameInfo
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for ResponseGameInfo
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impl Default for ResponseGameInfo
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fn default() -> ResponseGameInfo
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impl<'a> Default for &'a ResponseGameInfo
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fn default() -> &'a ResponseGameInfo
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impl Message for ResponseGameInfo
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &dyn Any
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fn as_any_mut(&mut self) -> &mut dyn Any
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fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn new() -> ResponseGameInfo
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fn descriptor_static() -> &'static MessageDescriptor
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fn default_instance() -> &'static ResponseGameInfo
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pub fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>
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pub fn write_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
pub fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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pub fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>
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pub fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>
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pub fn check_initialized(&self) -> Result<(), ProtobufError>
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pub fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
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pub fn write_to_vec(&self, v: &mut Vec<u8, Global>) -> Result<(), ProtobufError>
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pub fn write_to_bytes(&self) -> Result<Vec<u8, Global>, ProtobufError>
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pub fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
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&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_bytes(
&self
) -> Result<Vec<u8, Global>, ProtobufError>
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&self
) -> Result<Vec<u8, Global>, ProtobufError>
pub fn type_id(&self) -> TypeId
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impl PartialEq<ResponseGameInfo> for ResponseGameInfo
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fn eq(&self, other: &ResponseGameInfo) -> bool
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fn ne(&self, other: &ResponseGameInfo) -> bool
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impl ProtobufValue for ResponseGameInfo
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fn as_ref(&self) -> ReflectValueRef<'_>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn is_non_zero(&self) -> bool
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pub fn as_ref_copy(&self) -> ReflectValueRef<'static>
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impl StructuralPartialEq for ResponseGameInfo
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Auto Trait Implementations
impl RefUnwindSafe for ResponseGameInfo
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impl Send for ResponseGameInfo
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impl Sync for ResponseGameInfo
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impl Unpin for ResponseGameInfo
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impl UnwindSafe for ResponseGameInfo
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,