Struct sc2_proto::sc2api::RequestJoinGame[][src]

pub struct RequestJoinGame {
    pub options: SingularPtrField<InterfaceOptions>,
    pub server_ports: SingularPtrField<PortSet>,
    pub client_ports: RepeatedField<PortSet>,
    pub shared_port: Option<i32>,
    pub player_name: SingularField<String>,
    pub host_ip: SingularField<String>,
    pub participation: Option<RequestJoinGame_oneof_participation>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

options: SingularPtrField<InterfaceOptions>server_ports: SingularPtrField<PortSet>client_ports: RepeatedField<PortSet>shared_port: Option<i32>player_name: SingularField<String>host_ip: SingularField<String>participation: Option<RequestJoinGame_oneof_participation>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl RequestJoinGame[src]

pub fn new() -> RequestJoinGame[src]

pub fn get_race(&self) -> Race[src]

pub fn clear_race(&mut self)[src]

pub fn has_race(&self) -> bool[src]

pub fn set_race(&mut self, v: Race)[src]

pub fn get_observed_player_id(&self) -> u32[src]

pub fn clear_observed_player_id(&mut self)[src]

pub fn has_observed_player_id(&self) -> bool[src]

pub fn set_observed_player_id(&mut self, v: u32)[src]

pub fn get_options(&self) -> &InterfaceOptions[src]

pub fn clear_options(&mut self)[src]

pub fn has_options(&self) -> bool[src]

pub fn set_options(&mut self, v: InterfaceOptions)[src]

pub fn mut_options(&mut self) -> &mut InterfaceOptions[src]

pub fn take_options(&mut self) -> InterfaceOptions[src]

pub fn get_server_ports(&self) -> &PortSet[src]

pub fn clear_server_ports(&mut self)[src]

pub fn has_server_ports(&self) -> bool[src]

pub fn set_server_ports(&mut self, v: PortSet)[src]

pub fn mut_server_ports(&mut self) -> &mut PortSet[src]

pub fn take_server_ports(&mut self) -> PortSet[src]

pub fn get_client_ports(&self) -> &[PortSet][src]

pub fn clear_client_ports(&mut self)[src]

pub fn set_client_ports(&mut self, v: RepeatedField<PortSet>)[src]

pub fn mut_client_ports(&mut self) -> &mut RepeatedField<PortSet>[src]

pub fn take_client_ports(&mut self) -> RepeatedField<PortSet>[src]

pub fn get_shared_port(&self) -> i32[src]

pub fn clear_shared_port(&mut self)[src]

pub fn has_shared_port(&self) -> bool[src]

pub fn set_shared_port(&mut self, v: i32)[src]

pub fn get_player_name(&self) -> &str[src]

pub fn clear_player_name(&mut self)[src]

pub fn has_player_name(&self) -> bool[src]

pub fn set_player_name(&mut self, v: String)[src]

pub fn mut_player_name(&mut self) -> &mut String[src]

pub fn take_player_name(&mut self) -> String[src]

pub fn get_host_ip(&self) -> &str[src]

pub fn clear_host_ip(&mut self)[src]

pub fn has_host_ip(&self) -> bool[src]

pub fn set_host_ip(&mut self, v: String)[src]

pub fn mut_host_ip(&mut self) -> &mut String[src]

pub fn take_host_ip(&mut self) -> String[src]

Trait Implementations

impl Clear for RequestJoinGame[src]

impl Clone for RequestJoinGame[src]

impl Debug for RequestJoinGame[src]

impl Default for RequestJoinGame[src]

impl<'a> Default for &'a RequestJoinGame[src]

impl Message for RequestJoinGame[src]

impl PartialEq<RequestJoinGame> for RequestJoinGame[src]

impl ProtobufValue for RequestJoinGame[src]

impl StructuralPartialEq for RequestJoinGame[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.