pub struct RequestCreateGame {
pub player_setup: RepeatedField<PlayerSetup>,
pub disable_fog: Option<bool>,
pub random_seed: Option<u32>,
pub realtime: Option<bool>,
pub Map: Option<RequestCreateGame_oneof_Map>,
pub unknown_fields: UnknownFields,
pub cached_size: CachedSize,
}
Fields§
§player_setup: RepeatedField<PlayerSetup>
§disable_fog: Option<bool>
§random_seed: Option<u32>
§realtime: Option<bool>
§Map: Option<RequestCreateGame_oneof_Map>
§unknown_fields: UnknownFields
§cached_size: CachedSize
Implementations§
Source§impl RequestCreateGame
impl RequestCreateGame
pub fn new() -> RequestCreateGame
pub fn get_local_map(&self) -> &LocalMap
pub fn clear_local_map(&mut self)
pub fn has_local_map(&self) -> bool
pub fn set_local_map(&mut self, v: LocalMap)
pub fn mut_local_map(&mut self) -> &mut LocalMap
pub fn take_local_map(&mut self) -> LocalMap
pub fn get_battlenet_map_name(&self) -> &str
pub fn clear_battlenet_map_name(&mut self)
pub fn has_battlenet_map_name(&self) -> bool
pub fn set_battlenet_map_name(&mut self, v: String)
pub fn mut_battlenet_map_name(&mut self) -> &mut String
pub fn take_battlenet_map_name(&mut self) -> String
pub fn get_player_setup(&self) -> &[PlayerSetup]
pub fn clear_player_setup(&mut self)
pub fn set_player_setup(&mut self, v: RepeatedField<PlayerSetup>)
pub fn mut_player_setup(&mut self) -> &mut RepeatedField<PlayerSetup>
pub fn take_player_setup(&mut self) -> RepeatedField<PlayerSetup>
pub fn get_disable_fog(&self) -> bool
pub fn clear_disable_fog(&mut self)
pub fn has_disable_fog(&self) -> bool
pub fn set_disable_fog(&mut self, v: bool)
pub fn get_random_seed(&self) -> u32
pub fn clear_random_seed(&mut self)
pub fn has_random_seed(&self) -> bool
pub fn set_random_seed(&mut self, v: u32)
pub fn get_realtime(&self) -> bool
pub fn clear_realtime(&mut self)
pub fn has_realtime(&self) -> bool
pub fn set_realtime(&mut self, v: bool)
Trait Implementations§
Source§impl Clear for RequestCreateGame
impl Clear for RequestCreateGame
Source§impl Clone for RequestCreateGame
impl Clone for RequestCreateGame
Source§fn clone(&self) -> RequestCreateGame
fn clone(&self) -> RequestCreateGame
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RequestCreateGame
impl Debug for RequestCreateGame
Source§impl<'a> Default for &'a RequestCreateGame
impl<'a> Default for &'a RequestCreateGame
Source§fn default() -> &'a RequestCreateGame
fn default() -> &'a RequestCreateGame
Returns the “default value” for a type. Read more
Source§impl Default for RequestCreateGame
impl Default for RequestCreateGame
Source§fn default() -> RequestCreateGame
fn default() -> RequestCreateGame
Returns the “default value” for a type. Read more
Source§impl Message for RequestCreateGame
impl Message for RequestCreateGame
Source§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true
for protobuf 3.Source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
Update this message object with fields read from given stream.
Source§fn compute_size(&self) -> u32
fn compute_size(&self) -> u32
Compute and cache size of this message and all nested messages
Source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>,
) -> ProtobufResult<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_>, ) -> ProtobufResult<()>
Write message to the stream. Read more
Source§fn get_cached_size(&self) -> u32
fn get_cached_size(&self) -> u32
Get size previously computed by
compute_size
.Source§fn get_unknown_fields(&self) -> &UnknownFields
fn get_unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
Source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
View self as mutable
Any
.Source§fn descriptor(&self) -> &'static MessageDescriptor
fn descriptor(&self) -> &'static MessageDescriptor
Message descriptor for this message, used for reflection.
Source§fn new() -> RequestCreateGame
fn new() -> RequestCreateGame
Create an empty message object. Read more
Source§fn descriptor_static() -> &'static MessageDescriptor
fn descriptor_static() -> &'static MessageDescriptor
Get message descriptor for message type. Read more
Source§fn default_instance() -> &'static RequestCreateGame
fn default_instance() -> &'static RequestCreateGame
Return a pointer to default immutable message with static lifetime. Read more
Source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from stream.
Source§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
Write the message to the stream. Read more
Source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_>, ) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length
encoded as varint.
Source§fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec( &self, vec: &mut Vec<u8>, ) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length
encoded as varint.
Source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
Source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from reader.
Parse stops on EOF or when error encountered.
Source§fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from byte array.
Source§fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
Source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
Source§fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
Write the message to bytes vec.
Source§fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to bytes vec.
Source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write, ) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length
encoded as varint.
Source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
Source§impl PartialEq for RequestCreateGame
impl PartialEq for RequestCreateGame
Source§impl ProtobufValue for RequestCreateGame
impl ProtobufValue for RequestCreateGame
Source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
Source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?
Source§fn as_ref_copy(&self) -> ReflectValueRef<'static>
fn as_ref_copy(&self) -> ReflectValueRef<'static>
impl StructuralPartialEq for RequestCreateGame
Auto Trait Implementations§
impl !Freeze for RequestCreateGame
impl RefUnwindSafe for RequestCreateGame
impl Send for RequestCreateGame
impl Sync for RequestCreateGame
impl Unpin for RequestCreateGame
impl UnwindSafe for RequestCreateGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)