Enum sc2_proto::sc2api::ResponseCreateGame_Error
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pub enum ResponseCreateGame_Error { MissingMap, InvalidMapPath, InvalidMapData, InvalidMapName, InvalidMapHandle, MissingPlayerSetup, InvalidPlayerSetup, MultiplayerUnsupported, }
Variants
MissingMap
InvalidMapPath
InvalidMapData
InvalidMapName
InvalidMapHandle
MissingPlayerSetup
InvalidPlayerSetup
MultiplayerUnsupported
Trait Implementations
impl Clone for ResponseCreateGame_Error
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fn clone(&self) -> ResponseCreateGame_Error
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for ResponseCreateGame_Error
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fn eq(&self, __arg_0: &ResponseCreateGame_Error) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl Eq for ResponseCreateGame_Error
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impl Debug for ResponseCreateGame_Error
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impl Hash for ResponseCreateGame_Error
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl ProtobufEnum for ResponseCreateGame_Error
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fn value(&self) -> i32
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fn from_i32(value: i32) -> Option<ResponseCreateGame_Error>
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fn values() -> &'static [Self]
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fn enum_descriptor_static(
_: Option<ResponseCreateGame_Error>
) -> &'static EnumDescriptor
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_: Option<ResponseCreateGame_Error>
) -> &'static EnumDescriptor