Struct sc2_proto::spatial::FeatureLayers
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pub struct FeatureLayers { /* fields omitted */ }
Methods
impl FeatureLayers
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fn new() -> FeatureLayers
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fn default_instance() -> &'static FeatureLayers
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fn clear_height_map(&mut self)
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fn has_height_map(&self) -> bool
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fn set_height_map(&mut self, v: ImageData)
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fn mut_height_map(&mut self) -> &mut ImageData
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fn take_height_map(&mut self) -> ImageData
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fn get_height_map(&self) -> &ImageData
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fn clear_visibility_map(&mut self)
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fn has_visibility_map(&self) -> bool
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fn set_visibility_map(&mut self, v: ImageData)
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fn mut_visibility_map(&mut self) -> &mut ImageData
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fn take_visibility_map(&mut self) -> ImageData
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fn get_visibility_map(&self) -> &ImageData
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fn clear_creep(&mut self)
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fn has_creep(&self) -> bool
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fn set_creep(&mut self, v: ImageData)
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fn mut_creep(&mut self) -> &mut ImageData
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fn take_creep(&mut self) -> ImageData
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fn get_creep(&self) -> &ImageData
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fn clear_power(&mut self)
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fn has_power(&self) -> bool
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fn set_power(&mut self, v: ImageData)
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fn mut_power(&mut self) -> &mut ImageData
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fn take_power(&mut self) -> ImageData
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fn get_power(&self) -> &ImageData
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fn clear_player_id(&mut self)
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fn has_player_id(&self) -> bool
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fn set_player_id(&mut self, v: ImageData)
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fn mut_player_id(&mut self) -> &mut ImageData
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fn take_player_id(&mut self) -> ImageData
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fn get_player_id(&self) -> &ImageData
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fn clear_unit_type(&mut self)
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fn has_unit_type(&self) -> bool
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fn set_unit_type(&mut self, v: ImageData)
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fn mut_unit_type(&mut self) -> &mut ImageData
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fn take_unit_type(&mut self) -> ImageData
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fn get_unit_type(&self) -> &ImageData
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fn clear_selected(&mut self)
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fn has_selected(&self) -> bool
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fn set_selected(&mut self, v: ImageData)
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fn mut_selected(&mut self) -> &mut ImageData
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fn take_selected(&mut self) -> ImageData
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fn get_selected(&self) -> &ImageData
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fn clear_unit_hit_points(&mut self)
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fn has_unit_hit_points(&self) -> bool
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fn set_unit_hit_points(&mut self, v: ImageData)
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fn mut_unit_hit_points(&mut self) -> &mut ImageData
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fn take_unit_hit_points(&mut self) -> ImageData
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fn get_unit_hit_points(&self) -> &ImageData
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fn clear_unit_hit_points_ratio(&mut self)
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fn has_unit_hit_points_ratio(&self) -> bool
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fn set_unit_hit_points_ratio(&mut self, v: ImageData)
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fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData
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fn take_unit_hit_points_ratio(&mut self) -> ImageData
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fn get_unit_hit_points_ratio(&self) -> &ImageData
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fn clear_unit_energy(&mut self)
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fn has_unit_energy(&self) -> bool
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fn set_unit_energy(&mut self, v: ImageData)
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fn mut_unit_energy(&mut self) -> &mut ImageData
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fn take_unit_energy(&mut self) -> ImageData
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fn get_unit_energy(&self) -> &ImageData
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fn clear_unit_shields(&mut self)
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fn has_unit_shields(&self) -> bool
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fn set_unit_shields(&mut self, v: ImageData)
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fn mut_unit_shields(&mut self) -> &mut ImageData
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fn take_unit_shields(&mut self) -> ImageData
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fn get_unit_shields(&self) -> &ImageData
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fn clear_player_relative(&mut self)
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fn has_player_relative(&self) -> bool
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fn set_player_relative(&mut self, v: ImageData)
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fn mut_player_relative(&mut self) -> &mut ImageData
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fn take_player_relative(&mut self) -> ImageData
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fn get_player_relative(&self) -> &ImageData
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fn clear_unit_density_aa(&mut self)
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fn has_unit_density_aa(&self) -> bool
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fn set_unit_density_aa(&mut self, v: ImageData)
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fn mut_unit_density_aa(&mut self) -> &mut ImageData
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fn take_unit_density_aa(&mut self) -> ImageData
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fn get_unit_density_aa(&self) -> &ImageData
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fn clear_unit_density(&mut self)
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fn has_unit_density(&self) -> bool
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fn set_unit_density(&mut self, v: ImageData)
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fn mut_unit_density(&mut self) -> &mut ImageData
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fn take_unit_density(&mut self) -> ImageData
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fn get_unit_density(&self) -> &ImageData
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Trait Implementations
impl PartialEq for FeatureLayers
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fn eq(&self, __arg_0: &FeatureLayers) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FeatureLayers) -> bool
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This method tests for !=
.
impl Clone for FeatureLayers
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fn clone(&self) -> FeatureLayers
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Default for FeatureLayers
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fn default() -> FeatureLayers
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Returns the "default value" for a type. Read more
impl Sync for FeatureLayers
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impl Message for FeatureLayers
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &Any
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fn as_any_mut(&mut self) -> &mut Any
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fn into_any(self: Box<Self>) -> Box<Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
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fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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fn check_initialized(&self) -> Result<(), ProtobufError>
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fn write_to_writer(&self, w: &mut Write) -> Result<(), ProtobufError>
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fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
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fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
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fn write_length_delimited_to_writer(
&self,
w: &mut Write
) -> Result<(), ProtobufError>
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&self,
w: &mut Write
) -> Result<(), ProtobufError>