Struct sc2_proto::sc2api::Response
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pub struct Response { /* fields omitted */ }
Methods
impl Response
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fn new() -> Response
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fn default_instance() -> &'static Response
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fn clear_create_game(&mut self)
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fn has_create_game(&self) -> bool
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fn set_create_game(&mut self, v: ResponseCreateGame)
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fn mut_create_game(&mut self) -> &mut ResponseCreateGame
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fn take_create_game(&mut self) -> ResponseCreateGame
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fn get_create_game(&self) -> &ResponseCreateGame
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fn clear_join_game(&mut self)
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fn has_join_game(&self) -> bool
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fn set_join_game(&mut self, v: ResponseJoinGame)
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fn mut_join_game(&mut self) -> &mut ResponseJoinGame
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fn take_join_game(&mut self) -> ResponseJoinGame
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fn get_join_game(&self) -> &ResponseJoinGame
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fn clear_restart_game(&mut self)
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fn has_restart_game(&self) -> bool
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fn set_restart_game(&mut self, v: ResponseRestartGame)
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fn mut_restart_game(&mut self) -> &mut ResponseRestartGame
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fn take_restart_game(&mut self) -> ResponseRestartGame
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fn get_restart_game(&self) -> &ResponseRestartGame
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fn clear_start_replay(&mut self)
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fn has_start_replay(&self) -> bool
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fn set_start_replay(&mut self, v: ResponseStartReplay)
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fn mut_start_replay(&mut self) -> &mut ResponseStartReplay
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fn take_start_replay(&mut self) -> ResponseStartReplay
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fn get_start_replay(&self) -> &ResponseStartReplay
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fn clear_leave_game(&mut self)
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fn has_leave_game(&self) -> bool
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fn set_leave_game(&mut self, v: ResponseLeaveGame)
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fn mut_leave_game(&mut self) -> &mut ResponseLeaveGame
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fn take_leave_game(&mut self) -> ResponseLeaveGame
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fn get_leave_game(&self) -> &ResponseLeaveGame
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fn clear_quick_save(&mut self)
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fn has_quick_save(&self) -> bool
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fn set_quick_save(&mut self, v: ResponseQuickSave)
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fn mut_quick_save(&mut self) -> &mut ResponseQuickSave
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fn take_quick_save(&mut self) -> ResponseQuickSave
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fn get_quick_save(&self) -> &ResponseQuickSave
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fn clear_quick_load(&mut self)
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fn has_quick_load(&self) -> bool
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fn set_quick_load(&mut self, v: ResponseQuickLoad)
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fn mut_quick_load(&mut self) -> &mut ResponseQuickLoad
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fn take_quick_load(&mut self) -> ResponseQuickLoad
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fn get_quick_load(&self) -> &ResponseQuickLoad
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fn clear_quit(&mut self)
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fn has_quit(&self) -> bool
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fn set_quit(&mut self, v: ResponseQuit)
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fn mut_quit(&mut self) -> &mut ResponseQuit
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fn take_quit(&mut self) -> ResponseQuit
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fn get_quit(&self) -> &ResponseQuit
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fn clear_game_info(&mut self)
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fn has_game_info(&self) -> bool
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fn set_game_info(&mut self, v: ResponseGameInfo)
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fn mut_game_info(&mut self) -> &mut ResponseGameInfo
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fn take_game_info(&mut self) -> ResponseGameInfo
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fn get_game_info(&self) -> &ResponseGameInfo
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fn clear_observation(&mut self)
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fn has_observation(&self) -> bool
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fn set_observation(&mut self, v: ResponseObservation)
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fn mut_observation(&mut self) -> &mut ResponseObservation
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fn take_observation(&mut self) -> ResponseObservation
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fn get_observation(&self) -> &ResponseObservation
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fn clear_action(&mut self)
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fn has_action(&self) -> bool
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fn set_action(&mut self, v: ResponseAction)
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fn mut_action(&mut self) -> &mut ResponseAction
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fn take_action(&mut self) -> ResponseAction
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fn get_action(&self) -> &ResponseAction
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fn clear_step(&mut self)
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fn has_step(&self) -> bool
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fn set_step(&mut self, v: ResponseStep)
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fn mut_step(&mut self) -> &mut ResponseStep
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fn take_step(&mut self) -> ResponseStep
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fn get_step(&self) -> &ResponseStep
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fn clear_data(&mut self)
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fn has_data(&self) -> bool
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fn set_data(&mut self, v: ResponseData)
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fn mut_data(&mut self) -> &mut ResponseData
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fn take_data(&mut self) -> ResponseData
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fn get_data(&self) -> &ResponseData
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fn clear_query(&mut self)
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fn has_query(&self) -> bool
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fn set_query(&mut self, v: ResponseQuery)
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fn mut_query(&mut self) -> &mut ResponseQuery
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fn take_query(&mut self) -> ResponseQuery
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fn get_query(&self) -> &ResponseQuery
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fn clear_save_replay(&mut self)
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fn has_save_replay(&self) -> bool
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fn set_save_replay(&mut self, v: ResponseSaveReplay)
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fn mut_save_replay(&mut self) -> &mut ResponseSaveReplay
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fn take_save_replay(&mut self) -> ResponseSaveReplay
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fn get_save_replay(&self) -> &ResponseSaveReplay
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fn clear_replay_info(&mut self)
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fn has_replay_info(&self) -> bool
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fn set_replay_info(&mut self, v: ResponseReplayInfo)
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fn mut_replay_info(&mut self) -> &mut ResponseReplayInfo
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fn take_replay_info(&mut self) -> ResponseReplayInfo
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fn get_replay_info(&self) -> &ResponseReplayInfo
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fn clear_available_maps(&mut self)
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fn has_available_maps(&self) -> bool
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fn set_available_maps(&mut self, v: ResponseAvailableMaps)
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fn mut_available_maps(&mut self) -> &mut ResponseAvailableMaps
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fn take_available_maps(&mut self) -> ResponseAvailableMaps
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fn get_available_maps(&self) -> &ResponseAvailableMaps
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fn clear_save_map(&mut self)
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fn has_save_map(&self) -> bool
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fn set_save_map(&mut self, v: ResponseSaveMap)
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fn mut_save_map(&mut self) -> &mut ResponseSaveMap
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fn take_save_map(&mut self) -> ResponseSaveMap
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fn get_save_map(&self) -> &ResponseSaveMap
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fn clear_ping(&mut self)
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fn has_ping(&self) -> bool
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fn set_ping(&mut self, v: ResponsePing)
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fn mut_ping(&mut self) -> &mut ResponsePing
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fn take_ping(&mut self) -> ResponsePing
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fn get_ping(&self) -> &ResponsePing
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fn clear_debug(&mut self)
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fn has_debug(&self) -> bool
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fn set_debug(&mut self, v: ResponseDebug)
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fn mut_debug(&mut self) -> &mut ResponseDebug
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fn take_debug(&mut self) -> ResponseDebug
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fn get_debug(&self) -> &ResponseDebug
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fn clear_error(&mut self)
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fn set_error(&mut self, v: RepeatedField<String>)
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fn mut_error(&mut self) -> &mut RepeatedField<String>
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fn take_error(&mut self) -> RepeatedField<String>
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fn get_error(&self) -> &[String]
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fn clear_status(&mut self)
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fn has_status(&self) -> bool
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fn set_status(&mut self, v: Status)
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fn get_status(&self) -> Status
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Trait Implementations
impl PartialEq for Response
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fn eq(&self, __arg_0: &Response) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Response) -> bool
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This method tests for !=
.
impl Clone for Response
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fn clone(&self) -> Response
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Default for Response
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impl Sync for Response
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impl Message for Response
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &Any
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fn as_any_mut(&mut self) -> &mut Any
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fn into_any(self: Box<Self>) -> Box<Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
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fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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fn check_initialized(&self) -> Result<(), ProtobufError>
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fn write_to_writer(&self, w: &mut Write) -> Result<(), ProtobufError>
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fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
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fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
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fn write_length_delimited_to_writer(
&self,
w: &mut Write
) -> Result<(), ProtobufError>
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&self,
w: &mut Write
) -> Result<(), ProtobufError>