Enum sc2_proto::sc2api::Response_oneof_response
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pub enum Response_oneof_response { create_game(ResponseCreateGame), join_game(ResponseJoinGame), restart_game(ResponseRestartGame), start_replay(ResponseStartReplay), leave_game(ResponseLeaveGame), quick_save(ResponseQuickSave), quick_load(ResponseQuickLoad), quit(ResponseQuit), game_info(ResponseGameInfo), observation(ResponseObservation), action(ResponseAction), step(ResponseStep), data(ResponseData), query(ResponseQuery), save_replay(ResponseSaveReplay), replay_info(ResponseReplayInfo), available_maps(ResponseAvailableMaps), save_map(ResponseSaveMap), ping(ResponsePing), debug(ResponseDebug), }
Variants
create_game(ResponseCreateGame)
join_game(ResponseJoinGame)
restart_game(ResponseRestartGame)
start_replay(ResponseStartReplay)
leave_game(ResponseLeaveGame)
quick_save(ResponseQuickSave)
quick_load(ResponseQuickLoad)
quit(ResponseQuit)
game_info(ResponseGameInfo)
observation(ResponseObservation)
action(ResponseAction)
step(ResponseStep)
data(ResponseData)
query(ResponseQuery)
save_replay(ResponseSaveReplay)
replay_info(ResponseReplayInfo)
available_maps(ResponseAvailableMaps)
save_map(ResponseSaveMap)
ping(ResponsePing)
debug(ResponseDebug)
Trait Implementations
impl Clone for Response_oneof_response
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fn clone(&self) -> Response_oneof_response
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq for Response_oneof_response
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fn eq(&self, __arg_0: &Response_oneof_response) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Response_oneof_response) -> bool
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This method tests for !=
.