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ColorScheme

Struct ColorScheme 

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pub struct ColorScheme {
Show 35 fields pub added: Color, pub removed: Color, pub modified: Color, pub unchanged: Color, pub critical: Color, pub high: Color, pub medium: Color, pub low: Color, pub info: Color, pub permissive: Color, pub copyleft: Color, pub weak_copyleft: Color, pub proprietary: Color, pub unknown_license: Color, pub primary: Color, pub secondary: Color, pub accent: Color, pub muted: Color, pub border: Color, pub border_focused: Color, pub background: Color, pub background_alt: Color, pub text: Color, pub text_muted: Color, pub selection: Color, pub highlight: Color, pub success: Color, pub warning: Color, pub error: Color, pub badge_fg_dark: Color, pub badge_fg_light: Color, pub selection_bg: Color, pub search_highlight_bg: Color, pub error_bg: Color, pub success_bg: Color,
}
Expand description

Color scheme for the TUI application. Provides semantic colors for different UI elements.

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§added: Color§removed: Color§modified: Color§unchanged: Color§critical: Color§high: Color§medium: Color§low: Color§info: Color§permissive: Color§copyleft: Color§weak_copyleft: Color§proprietary: Color§unknown_license: Color§primary: Color§secondary: Color§accent: Color§muted: Color§border: Color§border_focused: Color§background: Color§background_alt: Color§text: Color§text_muted: Color§selection: Color§highlight: Color§success: Color§warning: Color§error: Color§badge_fg_dark: Color§badge_fg_light: Color§selection_bg: Color§search_highlight_bg: Color§error_bg: Color§success_bg: Color

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impl ColorScheme

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pub const fn dark() -> Self

Dark theme (default)

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pub const fn light() -> Self

Light theme

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pub const fn high_contrast() -> Self

High contrast theme (accessibility)

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pub fn severity_color(&self, severity: &str) -> Color

Get color for severity level

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pub fn severity_bg_tint(&self, severity: &str) -> Color

Get a subtle background tint for severity (used for row highlighting)

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pub fn change_color(&self, status: &str) -> Color

Get color for change status

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pub fn license_color(&self, category: &str) -> Color

Get color for license category

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pub fn severity_badge_fg(&self, severity: &str) -> Color

Get appropriate foreground color for severity badges Returns light fg for dark backgrounds (critical, high, info) and dark fg for bright backgrounds

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pub const fn kev(&self) -> Color

Get KEV (Known Exploited Vulnerabilities) badge color Returns a bright red/orange color to indicate active exploitation

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pub const fn kev_badge_fg(&self) -> Color

Get KEV badge foreground color

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pub const fn direct_dep(&self) -> Color

Get direct dependency badge background color (green - easy to fix)

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pub const fn transitive_dep(&self) -> Color

Get transitive dependency badge background color (gray - harder to fix)

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pub const fn change_badge_fg(&self) -> Color

Get appropriate foreground color for change status badges All change colors (green, red, yellow) work best with dark foreground

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pub fn license_badge_fg(&self, category: &str) -> Color

Get appropriate foreground color for license category badges

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pub const fn chart_palette(&self) -> [Color; 5]

Chart color palette for visualizations

Trait Implementations§

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impl Clone for ColorScheme

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fn clone(&self) -> ColorScheme

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ColorScheme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ColorScheme

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for ColorScheme

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn __clone_box(&self, _: Private) -> *mut ()

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