Sprite

Struct Sprite 

Source
pub struct Sprite {
Show 14 fields pub name: String, pub variables: HashMap<String, Variable>, pub lists: HashMap<String, List>, pub scripts: Vec<Script>, pub current_costume: usize, pub sounds: HashMap<String, Sound>, pub volume: f32, pub layer_order: isize, pub visible: bool, pub position: (i32, i32), pub size: f32, pub direction: i32, pub draggable: bool, pub rotation_style: RotationStyle, /* private fields */
}
Expand description

The Sprite struct represents a sprite in a Scratch 3.0 project.

Fields§

§name: String

The name of the sprite.

§variables: HashMap<String, Variable>

Contains all the variables of the sprite.

§lists: HashMap<String, List>

Contains all the lists of the sprite.

§scripts: Vec<Script>

Contains all the scripts of the sprite.

§current_costume: usize

The index of the current costume.

§sounds: HashMap<String, Sound>

Contains all the sounds of the sprite.

§volume: f32

The sprite’s volume (0.0 = 0%, 1.0 = 100%)

§layer_order: isize

The layer of the sprite.

§visible: bool

If the sprite is visible.

§position: (i32, i32)

The position of the sprite.

§size: f32

The size of the sprite (0.0 = 0%, 1.0 = 100%)

§direction: i32

The direction of the sprite in degrees.

§draggable: bool

If the sprite is draggable.

§rotation_style: RotationStyle

The rotation style of the sprite.

Implementations§

Source§

impl Sprite

Source

pub fn new( raw: RawSprite, zip: &mut ZipArchive<Cursor<Vec<u8>>>, ) -> Result<Self, DecodeError>

Returns a new sprite from a RawSprite and the zip archive.

Source

pub fn get_costume(&self, name: &str) -> Option<&Costume>

Returns a reference to a costume by its name, if it exists.

Source

pub fn get_costume_mut(&mut self, name: &str) -> Option<&mut Costume>

Returns a mutable reference to a costume by its name, if it exists.

Source

pub fn costume_names(&self) -> Vec<&String>

Returns all the costume names in the sprite.

Source

pub fn costumes(&self) -> Vec<&Costume>

Returns all the costumes in the sprite.

Trait Implementations§

Source§

impl Clone for Sprite

Source§

fn clone(&self) -> Sprite

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Sprite

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

§

impl Freeze for Sprite

§

impl RefUnwindSafe for Sprite

§

impl Send for Sprite

§

impl Sync for Sprite

§

impl Unpin for Sprite

§

impl UnwindSafe for Sprite

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.