pub trait GuiComboBoxExt<T: HasIDispatch = Self>: HasIDispatch<T> {
Show 21 methods
// Provided methods
fn char_height(&self) -> Result<i32> { ... }
fn char_left(&self) -> Result<i32> { ... }
fn char_top(&self) -> Result<i32> { ... }
fn char_width(&self) -> Result<i32> { ... }
fn cur_list_box_entry(&self) -> Result<GuiComponent> { ... }
fn entries(&self) -> Result<GuiCollection> { ... }
fn flushing(&self) -> Result<bool> { ... }
fn highlighted(&self) -> Result<bool> { ... }
fn is_left_label(&self) -> Result<bool> { ... }
fn is_list_box_active(&self) -> Result<bool> { ... }
fn is_right_label(&self) -> Result<bool> { ... }
fn key(&self) -> Result<String> { ... }
fn set_key(&self, value: String) -> Result<()> { ... }
fn left_label(&self) -> Result<GuiComponent> { ... }
fn required(&self) -> Result<bool> { ... }
fn right_label(&self) -> Result<GuiComponent> { ... }
fn show_key(&self) -> Result<bool> { ... }
fn text(&self) -> Result<String> { ... }
fn value(&self) -> Result<String> { ... }
fn set_value(&self, value: String) -> Result<()> { ... }
fn set_key_space(&self) -> Result<()> { ... }
}Provided Methods§
fn char_height(&self) -> Result<i32>
fn char_left(&self) -> Result<i32>
fn char_top(&self) -> Result<i32>
fn char_width(&self) -> Result<i32>
fn cur_list_box_entry(&self) -> Result<GuiComponent>
fn entries(&self) -> Result<GuiCollection>
fn flushing(&self) -> Result<bool>
fn highlighted(&self) -> Result<bool>
fn is_left_label(&self) -> Result<bool>
fn is_list_box_active(&self) -> Result<bool>
fn is_right_label(&self) -> Result<bool>
fn key(&self) -> Result<String>
fn set_key(&self, value: String) -> Result<()>
fn left_label(&self) -> Result<GuiComponent>
fn required(&self) -> Result<bool>
fn right_label(&self) -> Result<GuiComponent>
fn show_key(&self) -> Result<bool>
fn text(&self) -> Result<String>
fn value(&self) -> Result<String>
fn set_value(&self, value: String) -> Result<()>
fn set_key_space(&self) -> Result<()>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".