pub trait GuiApplicationExt<T: HasIDispatch = Self>: HasIDispatch<T> {
Show 27 methods
// Provided methods
fn allow_system_messages(&self) -> Result<bool> { ... }
fn set_allow_system_messages(&self, value: bool) -> Result<()> { ... }
fn buttonbar_visible(&self) -> Result<bool> { ... }
fn set_buttonbar_visible(&self, value: bool) -> Result<()> { ... }
fn children(&self) -> Result<GuiComponentCollection> { ... }
fn connection_error_text(&self) -> Result<String> { ... }
fn connections(&self) -> Result<GuiComponentCollection> { ... }
fn history_enabled(&self) -> Result<bool> { ... }
fn set_history_enabled(&self, value: bool) -> Result<()> { ... }
fn major_version(&self) -> Result<i32> { ... }
fn minor_version(&self) -> Result<i32> { ... }
fn new_visual_design(&self) -> Result<bool> { ... }
fn patchlevel(&self) -> Result<i32> { ... }
fn revision(&self) -> Result<i32> { ... }
fn statusbar_visible(&self) -> Result<bool> { ... }
fn set_statusbar_visible(&self, value: bool) -> Result<()> { ... }
fn titlebar_visible(&self) -> Result<bool> { ... }
fn set_titlebar_visible(&self, value: bool) -> Result<()> { ... }
fn toolbar_visible(&self) -> Result<bool> { ... }
fn set_toolbar_visible(&self, value: bool) -> Result<()> { ... }
fn utils(&self) -> Result<GuiUtils> { ... }
fn add_history_entry(&self, p0: String, p1: String) -> Result<bool> { ... }
fn create_gui_collection(&self) -> Result<GuiCollection> { ... }
fn drop_history(&self) -> Result<bool> { ... }
fn ignore(&self, p0: i16) -> Result<()> { ... }
fn open_connection(&self, p0: String) -> Result<GuiComponent> { ... }
fn open_connection_by_connection_string(
&self,
p0: String,
) -> Result<GuiComponent> { ... }
}Provided Methods§
fn allow_system_messages(&self) -> Result<bool>
fn set_allow_system_messages(&self, value: bool) -> Result<()>
fn children(&self) -> Result<GuiComponentCollection>
fn connection_error_text(&self) -> Result<String>
fn connections(&self) -> Result<GuiComponentCollection>
fn history_enabled(&self) -> Result<bool>
fn set_history_enabled(&self, value: bool) -> Result<()>
fn major_version(&self) -> Result<i32>
fn minor_version(&self) -> Result<i32>
fn new_visual_design(&self) -> Result<bool>
fn patchlevel(&self) -> Result<i32>
fn revision(&self) -> Result<i32>
fn statusbar_visible(&self) -> Result<bool>
fn set_statusbar_visible(&self, value: bool) -> Result<()>
fn titlebar_visible(&self) -> Result<bool>
fn set_titlebar_visible(&self, value: bool) -> Result<()>
fn toolbar_visible(&self) -> Result<bool>
fn set_toolbar_visible(&self, value: bool) -> Result<()>
fn utils(&self) -> Result<GuiUtils>
fn add_history_entry(&self, p0: String, p1: String) -> Result<bool>
fn create_gui_collection(&self) -> Result<GuiCollection>
fn drop_history(&self) -> Result<bool>
fn ignore(&self, p0: i16) -> Result<()>
fn open_connection(&self, p0: String) -> Result<GuiComponent>
fn open_connection_by_connection_string( &self, p0: String, ) -> Result<GuiComponent>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".