pub struct GuiTextField { /* private fields */ }
Trait Implementations§
Source§impl From<IDispatch> for GuiTextField
impl From<IDispatch> for GuiTextField
Source§impl GuiComponentExt for GuiTextField
impl GuiComponentExt for GuiTextField
Source§impl GuiTextFieldExt for GuiTextField
impl GuiTextFieldExt for GuiTextField
fn caret_position(&self) -> Result<i32>
fn set_caret_position(&self, value: i32) -> Result<()>
fn displayed_text(&self) -> Result<String>
fn highlighted(&self) -> Result<bool>
fn history_cur_entry(&self) -> Result<String>
fn history_cur_index(&self) -> Result<i32>
fn history_is_active(&self) -> Result<bool>
fn history_list(&self) -> Result<GuiCollection>
fn is_hotspot(&self) -> Result<bool>
fn is_left_label(&self) -> Result<bool>
fn is_list_element(&self) -> Result<bool>
fn is_o_field(&self) -> Result<bool>
fn is_right_label(&self) -> Result<bool>
fn left_label(&self) -> Result<GuiComponent>
fn max_length(&self) -> Result<i32>
fn numerical(&self) -> Result<bool>
fn required(&self) -> Result<bool>
fn right_label(&self) -> Result<GuiComponent>
fn get_list_property(&self, p0: String) -> Result<String>
fn get_list_property_non_rec(&self, p0: String) -> Result<String>
Source§impl GuiVComponentExt for GuiTextField
impl GuiVComponentExt for GuiTextField
fn acc_label_collection(&self) -> Result<GuiComponentCollection>
fn acc_text(&self) -> Result<String>
fn acc_text_on_request(&self) -> Result<String>
fn acc_tooltip(&self) -> Result<String>
fn changeable(&self) -> Result<bool>
fn default_tooltip(&self) -> Result<String>
fn height(&self) -> Result<i32>
fn icon_name(&self) -> Result<String>
fn is_symbol_font(&self) -> Result<bool>
fn left(&self) -> Result<i32>
fn modified(&self) -> Result<bool>
fn parent_frame(&self) -> Result<GuiComponent>
fn screen_left(&self) -> Result<i32>
fn screen_top(&self) -> Result<i32>
fn text(&self) -> Result<String>
fn set_text(&self, value: String) -> Result<()>
fn tooltip(&self) -> Result<String>
fn top(&self) -> Result<i32>
fn width(&self) -> Result<i32>
fn dump_state(&self, p0: String) -> Result<GuiCollection>
fn set_focus(&self) -> Result<()>
fn visualize(&self, p0: bool) -> Result<bool>
Source§impl HasIDispatch for GuiTextField
impl HasIDispatch for GuiTextField
Source§fn get_idispatch(&self) -> &IDispatch
fn get_idispatch(&self) -> &IDispatch
Get the IDispatch object for low-level access to this component.
Source§impl HasSAPType for GuiTextField
impl HasSAPType for GuiTextField
Source§impl IsA<GuiComponent> for GuiTextField
impl IsA<GuiComponent> for GuiTextField
Source§fn upcast(&self) -> GuiComponent
fn upcast(&self) -> GuiComponent
Upcast this value to it’s parent type.
Source§impl IsA<GuiTextField> for GuiCTextField
impl IsA<GuiTextField> for GuiCTextField
Source§fn upcast(&self) -> GuiTextField
fn upcast(&self) -> GuiTextField
Upcast this value to it’s parent type.
Source§impl IsA<GuiTextField> for GuiPasswordField
impl IsA<GuiTextField> for GuiPasswordField
Source§fn upcast(&self) -> GuiTextField
fn upcast(&self) -> GuiTextField
Upcast this value to it’s parent type.
Source§impl IsA<GuiVComponent> for GuiTextField
impl IsA<GuiVComponent> for GuiTextField
Source§fn upcast(&self) -> GuiVComponent
fn upcast(&self) -> GuiVComponent
Upcast this value to it’s parent type.
Source§impl VariantTypeExt<'_, GuiTextField> for VARIANT
impl VariantTypeExt<'_, GuiTextField> for VARIANT
Source§fn variant_from(value: GuiTextField) -> VARIANT
fn variant_from(value: GuiTextField) -> VARIANT
Convert from a type T into a
VARIANT
.Source§fn variant_into(&self) -> Result<GuiTextField>
fn variant_into(&self) -> Result<GuiTextField>
Convert from a
VARIANT
into a type, T.Auto Trait Implementations§
impl Freeze for GuiTextField
impl RefUnwindSafe for GuiTextField
impl !Send for GuiTextField
impl !Sync for GuiTextField
impl Unpin for GuiTextField
impl UnwindSafe for GuiTextField
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more