pub struct GuiGraphAdapt { /* private fields */ }
Trait Implementations§
Source§impl From<IDispatch> for GuiGraphAdapt
impl From<IDispatch> for GuiGraphAdapt
Source§impl GuiComponent_Impl for GuiGraphAdapt
impl GuiComponent_Impl for GuiGraphAdapt
Source§impl GuiContainer_Impl for GuiGraphAdapt
impl GuiContainer_Impl for GuiGraphAdapt
fn children(&self) -> Result<GuiComponentCollection>
fn find_by_id(&self, p0: String) -> Result<SAPComponent>
Source§impl GuiShell_Impl for GuiGraphAdapt
impl GuiShell_Impl for GuiGraphAdapt
Source§impl GuiVComponent_Impl for GuiGraphAdapt
impl GuiVComponent_Impl for GuiGraphAdapt
fn acc_label_collection(&self) -> Result<GuiComponentCollection>
fn acc_text(&self) -> Result<String>
fn acc_text_on_request(&self) -> Result<String>
fn acc_tooltip(&self) -> Result<String>
fn changeable(&self) -> Result<bool>
fn default_tooltip(&self) -> Result<String>
fn height(&self) -> Result<i32>
fn icon_name(&self) -> Result<String>
fn is_symbol_font(&self) -> Result<bool>
fn left(&self) -> Result<i32>
fn modified(&self) -> Result<bool>
fn parent_frame(&self) -> Result<SAPComponent>
fn screen_left(&self) -> Result<i32>
fn screen_top(&self) -> Result<i32>
fn text(&self) -> Result<String>
fn set_text(&self, value: String) -> Result<()>
fn tooltip(&self) -> Result<String>
fn top(&self) -> Result<i32>
fn width(&self) -> Result<i32>
fn dump_state(&self, p0: String) -> Result<GuiCollection>
fn set_focus(&self) -> Result<()>
fn visualize(&self, p0: bool) -> Result<bool>
Source§impl GuiVContainer_Impl for GuiGraphAdapt
impl GuiVContainer_Impl for GuiGraphAdapt
fn find_all_by_name( &self, p0: String, p1: String, ) -> Result<GuiComponentCollection>
fn find_all_by_name_ex( &self, p0: String, p1: i32, ) -> Result<GuiComponentCollection>
fn find_by_name(&self, p0: String, p1: String) -> Result<SAPComponent>
fn find_by_name_ex(&self, p0: String, p1: String) -> Result<SAPComponent>
Source§impl HasIDispatch for GuiGraphAdapt
impl HasIDispatch for GuiGraphAdapt
Source§fn get_idispatch(&self) -> &IDispatch
fn get_idispatch(&self) -> &IDispatch
Get the IDispatch object for low-level access to this component.
impl GuiGraphAdapt_Impl for GuiGraphAdapt
Auto Trait Implementations§
impl Freeze for GuiGraphAdapt
impl RefUnwindSafe for GuiGraphAdapt
impl !Send for GuiGraphAdapt
impl !Sync for GuiGraphAdapt
impl Unpin for GuiGraphAdapt
impl UnwindSafe for GuiGraphAdapt
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more