pub struct GuiEAIViewer3D { /* private fields */ }
Trait Implementations§
Source§impl From<IDispatch> for GuiEAIViewer3D
impl From<IDispatch> for GuiEAIViewer3D
Source§impl GuiComponent_Impl for GuiEAIViewer3D
impl GuiComponent_Impl for GuiEAIViewer3D
Source§impl GuiContainer_Impl for GuiEAIViewer3D
impl GuiContainer_Impl for GuiEAIViewer3D
fn children(&self) -> Result<GuiComponentCollection>
fn find_by_id(&self, p0: String) -> Result<SAPComponent>
Source§impl GuiShell_Impl for GuiEAIViewer3D
impl GuiShell_Impl for GuiEAIViewer3D
Source§impl GuiVComponent_Impl for GuiEAIViewer3D
impl GuiVComponent_Impl for GuiEAIViewer3D
fn acc_label_collection(&self) -> Result<GuiComponentCollection>
fn acc_text(&self) -> Result<String>
fn acc_text_on_request(&self) -> Result<String>
fn acc_tooltip(&self) -> Result<String>
fn changeable(&self) -> Result<bool>
fn default_tooltip(&self) -> Result<String>
fn height(&self) -> Result<i32>
fn icon_name(&self) -> Result<String>
fn is_symbol_font(&self) -> Result<bool>
fn left(&self) -> Result<i32>
fn modified(&self) -> Result<bool>
fn parent_frame(&self) -> Result<SAPComponent>
fn screen_left(&self) -> Result<i32>
fn screen_top(&self) -> Result<i32>
fn text(&self) -> Result<String>
fn set_text(&self, value: String) -> Result<()>
fn tooltip(&self) -> Result<String>
fn top(&self) -> Result<i32>
fn width(&self) -> Result<i32>
fn dump_state(&self, p0: String) -> Result<GuiCollection>
fn set_focus(&self) -> Result<()>
fn visualize(&self, p0: bool) -> Result<bool>
Source§impl GuiVContainer_Impl for GuiEAIViewer3D
impl GuiVContainer_Impl for GuiEAIViewer3D
fn find_all_by_name( &self, p0: String, p1: String, ) -> Result<GuiComponentCollection>
fn find_all_by_name_ex( &self, p0: String, p1: i32, ) -> Result<GuiComponentCollection>
fn find_by_name(&self, p0: String, p1: String) -> Result<SAPComponent>
fn find_by_name_ex(&self, p0: String, p1: String) -> Result<SAPComponent>
Source§impl HasIDispatch for GuiEAIViewer3D
impl HasIDispatch for GuiEAIViewer3D
Source§fn get_idispatch(&self) -> &IDispatch
fn get_idispatch(&self) -> &IDispatch
Get the IDispatch object for low-level access to this component.
impl GuiEAIViewer3D_Impl for GuiEAIViewer3D
Auto Trait Implementations§
impl Freeze for GuiEAIViewer3D
impl RefUnwindSafe for GuiEAIViewer3D
impl !Send for GuiEAIViewer3D
impl !Sync for GuiEAIViewer3D
impl Unpin for GuiEAIViewer3D
impl UnwindSafe for GuiEAIViewer3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more