pub trait GuiComponentMethods<T: HasDispatch = Self>: HasDispatch<T> {
    // Provided methods
    fn container_type(&self) -> Result<bool> { ... }
    fn id(&self) -> Result<String> { ... }
    fn name(&self) -> Result<String> { ... }
    fn kind(&self) -> Result<String> { ... }
    fn kind_as_number(&self) -> Result<i64> { ... }
}
Expand description

GuiComponent is the base class for most classes in the Scripting API. It was designed to allow generic programming, meaning you can work with objects without knowing their exact type.

Note: Type is named kind due to Rust restrictions.

Note: Parent is not currently implemented.

Provided Methods§

source

fn container_type(&self) -> Result<bool>

This property is TRUE, if the object is a container and therefore has the Children property.

source

fn id(&self) -> Result<String>

An object id is a unique textual identifier for the object. It is built in a URLlike formatting, starting at the GuiApplication object and drilling down to the respective object.

source

fn name(&self) -> Result<String>

The name property is especially useful when working with simple scripts that only access dynpro fields. In that case a field can be found using its name and type information, which is easier to read than a possibly very long id. However, there is no guarantee that there are no two objects with the same name and type in a given dynpro.

source

fn kind(&self) -> Result<String>

The type information of GuiComponent can be used to determine which properties and methods an object supports. The value of the type string is the name of the type taken from this documentation.

source

fn kind_as_number(&self) -> Result<i64>

While the Type property is a string value, the TypeAsNumber property is a long value that can alternatively be used to identify an object’s type . It was added for better performance in methods such as FindByIdEx. Possible values for this property are taken from the GuiComponentTypeenumeration.

Implementors§