pub struct RealtimeSync { /* private fields */ }Expand description
Real-time sync service for messaging
Implementations§
Source§impl RealtimeSync
impl RealtimeSync
Sourcepub async fn subscribe_channel(
&self,
channel_id: ChannelId,
) -> Receiver<SyncEvent>
pub async fn subscribe_channel( &self, channel_id: ChannelId, ) -> Receiver<SyncEvent>
Subscribe to channel updates
Sourcepub async fn unsubscribe_channel(&self, channel_id: ChannelId) -> Result<()>
pub async fn unsubscribe_channel(&self, channel_id: ChannelId) -> Result<()>
Unsubscribe from channel
Sourcepub async fn broadcast_message(&self, message: &EncryptedMessage) -> Result<()>
pub async fn broadcast_message(&self, message: &EncryptedMessage) -> Result<()>
Broadcast new message
Sourcepub async fn broadcast_edit(
&self,
message_id: MessageId,
new_content: MessageContent,
) -> Result<()>
pub async fn broadcast_edit( &self, message_id: MessageId, new_content: MessageContent, ) -> Result<()>
Broadcast message edit
Sourcepub async fn broadcast_deletion(&self, message_id: MessageId) -> Result<()>
pub async fn broadcast_deletion(&self, message_id: MessageId) -> Result<()>
Broadcast message deletion
Sourcepub async fn broadcast_reaction(
&self,
message_id: MessageId,
emoji: String,
added: bool,
) -> Result<()>
pub async fn broadcast_reaction( &self, message_id: MessageId, emoji: String, added: bool, ) -> Result<()>
Broadcast reaction change
Sourcepub async fn broadcast_typing(
&self,
channel_id: ChannelId,
user: UserHandle,
is_typing: bool,
) -> Result<()>
pub async fn broadcast_typing( &self, channel_id: ChannelId, user: UserHandle, is_typing: bool, ) -> Result<()>
Broadcast typing indicator
Sourcepub async fn broadcast_read_receipt(&self, message_id: MessageId) -> Result<()>
pub async fn broadcast_read_receipt(&self, message_id: MessageId) -> Result<()>
Broadcast read receipt
Sourcepub async fn update_presence(
&self,
user: UserHandle,
status: PresenceStatus,
) -> Result<()>
pub async fn update_presence( &self, user: UserHandle, status: PresenceStatus, ) -> Result<()>
Update user presence
Sourcepub async fn get_presence(
&self,
users: Vec<UserHandle>,
) -> HashMap<UserHandle, UserPresence>
pub async fn get_presence( &self, users: Vec<UserHandle>, ) -> HashMap<UserHandle, UserPresence>
Get current presence for users
Sourcepub async fn sync_channel(
&self,
channel_id: ChannelId,
) -> Result<ChannelSyncState>
pub async fn sync_channel( &self, channel_id: ChannelId, ) -> Result<ChannelSyncState>
Sync channel state
Sourcepub async fn handle_sync_event(&self, event: SyncEvent) -> Result<()>
pub async fn handle_sync_event(&self, event: SyncEvent) -> Result<()>
Handle incoming sync events
Sourcepub async fn cleanup_typing(&self)
pub async fn cleanup_typing(&self)
Clean up stale typing indicators
Auto Trait Implementations§
impl Freeze for RealtimeSync
impl !RefUnwindSafe for RealtimeSync
impl Send for RealtimeSync
impl Sync for RealtimeSync
impl Unpin for RealtimeSync
impl !UnwindSafe for RealtimeSync
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