pub struct RenderCtx<'render, U, S> {
pub focused: bool,
pub layout: &'render Layout<U, S>,
pub state: &'render S,
}Fields§
§focused: bool§layout: &'render Layout<U, S>§state: &'render SImplementations§
Auto Trait Implementations§
impl<'render, U, S> Freeze for RenderCtx<'render, U, S>
impl<'render, U, S> RefUnwindSafe for RenderCtx<'render, U, S>where
S: RefUnwindSafe,
U: RefUnwindSafe,
impl<'render, U, S> !Send for RenderCtx<'render, U, S>
impl<'render, U, S> !Sync for RenderCtx<'render, U, S>
impl<'render, U, S> Unpin for RenderCtx<'render, U, S>
impl<'render, U, S> UnsafeUnpin for RenderCtx<'render, U, S>
impl<'render, U, S> UnwindSafe for RenderCtx<'render, U, S>where
S: RefUnwindSafe,
U: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more