#[repr(C)]pub struct GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1 {Show 14 fields
pub hdma_on: bool,
pub hdma_on_hblank: bool,
pub hdma_steps_left: u8,
pub hdma_current_src: u16,
pub hdma_current_dest: u16,
pub dma_current_dest: u8,
pub last_dma_read: u8,
pub dma_current_src: u16,
pub dma_cycles: u16,
pub dma_cycles_modulo: i8,
pub dma_ppu_vram_conflict: bool,
pub dma_ppu_vram_conflict_addr: u16,
pub allow_hdma_on_wake: bool,
pub dma_restarting: bool,
}Fields§
§hdma_on: bool§hdma_on_hblank: bool§hdma_steps_left: u8§hdma_current_src: u16§hdma_current_dest: u16§dma_current_dest: u8§last_dma_read: u8§dma_current_src: u16§dma_cycles: u16§dma_cycles_modulo: i8§dma_ppu_vram_conflict: bool§dma_ppu_vram_conflict_addr: u16§allow_hdma_on_wake: bool§dma_restarting: boolTrait Implementations§
Source§impl Clone for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl Clone for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
Source§fn clone(&self) -> GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
fn clone(&self) -> GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
Auto Trait Implementations§
impl Freeze for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl RefUnwindSafe for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl Send for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl Sync for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl Unpin for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
impl UnwindSafe for GB_gameboy_internal_s__bindgen_ty_3__bindgen_ty_1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more